Jump to content

Einel

Members
  • Posts

    6
  • Joined

  • Last visited

Converted

  • Gender
    Undisclosed
  • Location
    Germany
  • Personal Text
    I am new!

Einel's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. Not really, because the current setup doesn't allow mods to be hotloaded. yes it can CodeChickenCore will automatically download a dependancy, CodeChickenLib, into your mods folder. Hmmm. I think it's different, because NotEnoughItems doesn't load the dependency CodeChickenCore automatically.
  2. I see the problem, but would it be possible to code a coremod that does exactly this.
  3. Hey. I think a really annoying thing is that you have to install all mods on your client that you want to use on a server, so I thought about a solution for this problem. The point is that all files are on the server anyway, also these for the client. Why doesn't load the client all files needed to launch, like the images, packets and rendering files, on connecting to the server? I know, maybe it takes a bit longer to connect, but you don't have to install the mods manually that you maybe don't even want to use in single player. I thought maybe it could be saved in a cache or something, for servers you often connect to. I'm not very familiar with the techniques of Forge, but I think the most is the server doing anyway. Do you think it is possible?
  4. No ideas? I tried so much. I didn't get the solution!
  5. Yes, but i can't drive 50km, because the renderers are not updating. I can go like 2km.
  6. Hey everyone! I'm working at a car mod. I have all done, but in multiplayer the server is not registering the position of the Car and the Player. I can drive, but for the server I'm at the position where i got into my car. The renderers are not updating and when i get out of the car me and my car are at the old position. Hope you can help me. Thanks.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.