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Severed_Infinity

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Everything posted by Severed_Infinity

  1. So it is, such a small thing I overlooked. I'm an idiot! thanks.
  2. I've done so, was out for most of the day only got around to it now. the duplicate item issue is gone now but now the texture doesn't render. I took your advice and I believe I rewrote most the code in a better way but again I could be entirely wrong.
  3. UPDATE: after making some of the suggested changes you guys mention I found when loading up I got an error screen to say my item could not be found (due to obvious reasons like changing modid) but I found that my item was listed as "minecraft:item:tn:ingot_copper" instead of "tn:ingot_copper" (or rather should be now "technium:ingot_copper").
  4. I did not know that, thanks for letting me know. I've been watching lore's videos recently but i see what you mean
  5. this is more for me, which I can remove at a later date. just going by what I've seen in the past, present, and documentation that I've found.
  6. Based a lot of that off of the most recent mod tutorials I could find.
  7. Sorry it took so long but I've uploaded it now https://github.com/Severed-Infinity/Technium
  8. I can do, give us a few minutes to upload it
  9. Yeah, I am thinking that it is the case myself but I can't figure it out, changing the 2 to any other number or removing it still gives me a blank textured alternative version of my item. Very strange.
  10. I added the ingot class as I had forgotten to include it but its there now. and the command "/give @p tn:ingot_copper 1 2"
  11. My apologies I was having trouble doing basic input to text field for some reason. A gist to the list of class I believe are important to the issue.
  12. Getting back into modding using the new guidelines. I've created a single item (so far), added it's texture, json, and registered. In game (in creative) opening inventory and adding my idea works no problem, the issue is with the /give command. When using the /give command I get a different untextured item that is not considered the same as the one from inventory.

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