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[1.12.2] Trying to render a texture as an overlay to a block in world fails
That's exactly what I was doing, it turns out disabling and renabling texture 2D was confusing things, removing that helped fix things
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[1.12.2] Trying to render a texture as an overlay to a block in world fails
Even with trying to bind any texture , rather then just using the atlas, like here: https://github.com/Thaumic-Tinkerer/ThaumicTinkerer/blob/e740e94ca431a1dc6d2c04a004e570b1505cceb4/src/main/java/com/nekokittygames/thaumictinkerer/client/rendering/special/TransvectorRendering.java#L77 I still get the exact same error...
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[1.12.2] Trying to render a texture as an overlay to a block in world fails
Honestly that's leftover code from where I sourced the original line drawing varient, drawOutlineTextured acts the same if I enableTexture2D inside or not
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[1.12.2] Trying to render a texture as an overlay to a block in world fails
I am trying to render a transparent texture over specific in world blocks whenever an item is held. Due to previous work, i can put a box of lines around it, but as soon as I start with textures, and the needed changes, it fails https://github.com/Thaumic-Tinkerer/ThaumicTinkerer/blob/1.12/src/main/java/com/nekokittygames/thaumictinkerer/client/rendering/special/TransvectorRendering.java is the code in question. I have only started with the first face, to make debugging easier currently. This is the result I get always: A plain white square over the face where I should get this texture: overlayed on the block underneath. Is there anything obvious I am missing here?
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[1.12.2] Item lighting won't render properly in a TESR
Turns out the multiblock creation messed up the chunks lighting.
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[1.12.2] Item lighting won't render properly in a TESR
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[1.12.2] Item lighting won't render properly in a TESR
The mod I am working on has two blocks that use a TESR to show an item on the outside of it. This one, https://github.com/Thaumic-Tinkerer/ThaumicTinkerer/blob/1.12/src/main/java/com/nekokittygames/thaumictinkerer/client/rendering/tileentities/TileEntityAnimationTabletRenderer.java#L72-L92 Works correctly, showing the item in the correct lighting. However, https://github.com/Thaumic-Tinkerer/ThaumicTinkerer/blob/1.12/src/main/java/com/nekokittygames/thaumictinkerer/client/rendering/tileentities/TileEntityEnchanterRenderer.java#L34-L61 shows only a dark lit item, as if it were in a dark cave. I can not find the difference between the two for the life of me, does anyone have any tips for tracking this problem down?
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Keeping track of an entity across dimensions
It's not my entity, but one from a different mod my mod interacts with.
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Keeping track of an entity across dimensions
I need to keep track of an entity, including if it goes through portals (vanilla, or mystcraft etc) into other dimensions. Does anyone know the best way to do this? I was looking for a event that is caled when an entity leaves/joins a dimension and couldnt
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worldObj is null while TileEntity being loaded
because it needs to save WHICH one is the one currently in use, and and make it available for computer craft. Either way this has been worked out. I moved the loading of that into Validate
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worldObj is null while TileEntity being loaded
Because this data has to be accessible from multiple blocks not just this one. Telling me to store it on the block dosnt really help my current problem.
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worldObj is null while TileEntity being loaded
I am trying to load a tile Entity that uses some WorldSavedData. However during The first run of loadNBT etc the worldObj of the Tile Entity is null does anyone know how else i could get it?
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Assistance with non-coremod reflection
I managed to slightly hack the village gen in with village.generate(postEvent.chunkProvider,postEvent.world,postEvent.chunkX,postEvent.chunkZ,temp); village.generateStructuresInChunk(postEvent.world, postEvent.rand, postEvent.chunkX, postEvent.chunkZ); in OnPopulate.
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Assistance with non-coremod reflection
use a MapGenStructure (a moified village) in the end.
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Assistance with non-coremod reflection
doesn't seem to load anywhere near when provideChunk is called, but thankyou
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