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mobeonsa

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  1. After some searching i found this: Quote: "Subscribe to "EntityJoinWorldEvent", check if entity is EntityFallingBlock, then check if EntityFallingBlock.fallTile is Anvil. Extend EntityFallingBlock with your MyEntityFallingBlock and override onUpdate() method adding a subtle change that will instead of placing anvil on ground-hit ..." And then i place undamaged version of anvil. Is it right? Or there are better way to do it?
  2. I'm new in modding, but i think every block has some set of "properties", like: texture, gravity, tool level...
  3. 'Anvil' -> 'Slightly Damaged Anvil' -> 'Very Damaged Anvil' But can i change 'Slightly Damaged Anvil' properties so it will be equal to 'Anvil'? (And same for 'Very Damaged Anvil') Sorry for bad English(
  4. So sad(. But thank you for help!
  5. Thank you! Does AnvilRepairEvent work with in world interaction(then anvil fall)?
  6. Is there a way to change the durability of an anvil? Or change a chance of damaging the anvil. And also can i do it separately for in world interaction(fall) and in GUI interaction(repair)

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