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daniel_rr1

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  1. Okay I managed to figure it out after coming across a different tutorial than what I was using. If anyone else comes across this problem, the solution is to add another field under "item" called "data", and then give it the number. Don't forget to add a comma to the end of the item line! Here's how my fixed code looks: "key": { "#": { "item": "minecraft:glass_pane" }, "R": { "item": "minecraft:dye", "data": 1 }, "G": { "item": "minecraft:dye", "data": 2 }, "B": { "item": "minecraft:dye", "data": 4 }, "i": { "item": "minecraft:iron_ingot" }
  2. So I'm trying to make a recipe for an LED, and I want it to use rose red, cactus green, and lapis lazuli. As I recently found out though, Minecraft 1.12.2 doesn't call them by their names, but instead minecraft:dye and then a data value (1, 2, and 4). So how do I include this in the recipe? Here is the relevant section of the json file: "key": { "#": { "item": "minecraft:glass_pane" }, "R": { "item": "minecraft:dye" }, "G": { "item": "minecraft:dye" }, "B": { "item": "minecraft:dye" }, "i": { "item": "minecraft:iron_ingot" } },

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