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mw46d

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  1. That's the event, I'm trying to subscribe to, yes. And my handler is called as expected, when the server shuts down and disconnects the clients. But the handler is not called, when the client disconnects on it's own.
  2. Hello, I must be doing something wrong:-( I see the "User connected" as expected when a new player connects/logs in. But the "User disconnected" seems to show up only when the server disconnects the player (during a shut down for instance). I don't see the "User disconnected" when the player logs out/disconnects. Any idea, what's wrong? Thanks, -- Marco public class UserStatsMod { private static Logger logger; @EventHandler public void preInit(FMLPreInitializationEvent event) { logger = event.getModLog(); } @EventHandler public void init(FMLInitializationEvent event) { MinecraftForge.EVENT_BUS.register(new ConnectionEvents()); } public class ConnectionEvents { @SubscribeEvent public void userConnect(FMLNetworkEvent.ServerConnectionFromClientEvent event) { logger.info("User connected"); } @SubscribeEvent public void userDisconnect(FMLNetworkEvent.ServerDisconnectionFromClientEvent event) { logger.info("User disconnected"); } } }

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