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Zeltron

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Posts posted by Zeltron

  1. Just now, Zeltron said:

    i figured it out 


        

    
    public static final PropertyDirection FACING = BlockHorizontal.FACING;    
    
    
    
    
    public int getMetaFromState(IBlockState state)
        {
            return ((EnumFacing)state.getValue(FACING)).getIndex();
        }
     public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
        {
            worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);
    
           
        }
     public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
        {
            return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
        }
    
        protected BlockStateContainer createBlockState()
        {
            return new BlockStateContainer(this, new IProperty[] {FACING});
        }
        
        public IBlockState withRotation(IBlockState state, Rotation rot)
        {
            return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
        }
     public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
        {
            this.setDefaultFacing(worldIn, pos, state);
        }
    
    
    
    
    
     private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
        {
            if (!worldIn.isRemote)
            {
                IBlockState iblockstate = worldIn.getBlockState(pos.north());
                IBlockState iblockstate1 = worldIn.getBlockState(pos.south());
                IBlockState iblockstate2 = worldIn.getBlockState(pos.west());
                IBlockState iblockstate3 = worldIn.getBlockState(pos.east());
                EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
    
                if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock())
                {
                    enumfacing = EnumFacing.SOUTH;
                }
                else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock())
                {
                    enumfacing = EnumFacing.NORTH;
                }
                else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock())
                {
                    enumfacing = EnumFacing.EAST;
                }
                else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock())
                {
                    enumfacing = EnumFacing.WEST;
                }
    
                worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
            }
        }


        

    also change ur block state to

    {
        "variants": {
            "facing=north": { "model": "modid:laptop" },
            "facing=south": { "model": "modid:laptop", "y": 180 },
            "facing=west":  { "model": "modid:laptop", "y": 270 },
            "facing=east":  { "model": "modid:laptop", "y": 90 }
        }
    }

     

  2. i figured it out 


        

    public static final PropertyDirection FACING = BlockHorizontal.FACING;    
    
    
    
    
    public int getMetaFromState(IBlockState state)
        {
            return ((EnumFacing)state.getValue(FACING)).getIndex();
        }
     public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
        {
            worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);
    
           
        }
     public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
        {
            return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
        }
    
        protected BlockStateContainer createBlockState()
        {
            return new BlockStateContainer(this, new IProperty[] {FACING});
        }
        
        public IBlockState withRotation(IBlockState state, Rotation rot)
        {
            return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
        }
     public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
        {
            this.setDefaultFacing(worldIn, pos, state);
        }
    
    
    
    
    
     private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
        {
            if (!worldIn.isRemote)
            {
                IBlockState iblockstate = worldIn.getBlockState(pos.north());
                IBlockState iblockstate1 = worldIn.getBlockState(pos.south());
                IBlockState iblockstate2 = worldIn.getBlockState(pos.west());
                IBlockState iblockstate3 = worldIn.getBlockState(pos.east());
                EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
    
                if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock())
                {
                    enumfacing = EnumFacing.SOUTH;
                }
                else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock())
                {
                    enumfacing = EnumFacing.NORTH;
                }
                else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock())
                {
                    enumfacing = EnumFacing.EAST;
                }
                else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock())
                {
                    enumfacing = EnumFacing.WEST;
                }
    
                worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
            }
        }


        

  3. 12 minutes ago, Animefan8888 said:

    new BlockStateContainer(this, FACING, ON);

     

    And if you dont know what I mean by override createBlockState then you need to learn Java basics. And it will be overridden in your Blocks class.

    theres a reason why i said be detailed, :/. i started this project 2 weeks ago 

     

    @Override
    	protected BlockStateContainer createBlockState() {
    
    		new BlockStateContainer(this, FACING, ON);
    		return super.createBlockState();
    	}

    is this what ur talking about

    Btw  "ON" can not be resolved 

  4. I've made a block model thats 3x3x3 and id like it so ur not able to place blocks with in the texture and so u can break it when u aim at the texture and not the middle of it. ive already set Bouding Box and Collision. for example, if your familiar with the Mekanism mod there Block DIGI Miner is a 3x3x3 and if u mine it at any block with in the 3x3x3 area it breaks, How do i set that up, Please be Detailed | im not that advanced 

     

    image.thumb.png.2ab4b9826d2e978e9a7a55b278d10d19.png

     

     

     

     

     

     

     

    image.thumb.png.92c236cd1349fe954356a2984cab2315.png

     

     

    Hope u can see the problem here 

  5. Before i Begin, my grammar is not the best so honestly plz don't criticize 

    so im trying to make my blocks to face me when i place them but when ever i use the 

            this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));

    method my game crashes, the way i add blocks to my game is by adding

    public static final Block LAPTOP = new BlockGen_Laptop("laptop", Material.ROCK);

    ModBlocks class, that is an array. my block model is in the game fine but to add block property to it, i made a new class and Named it BlockGen_Laptop, that i extended to BlockBase, 

    and i thats where i put all my proparts like setLightlevel and stuff. so now that u have a visual of what my set up is. when ever i add 

    public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
    
    and in constructor 
    this.setDefaultState(blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
    

    it crashes my game when i try to debug it, so can some one PLEASE Give me A DETAILED why on how to Allow my BLOCK to FACE ME when i place it. and my game not to crash in the process.

    My Discord is: Zeltron#0710

    Please Help meh

  6. On 9/25/2017 at 8:09 AM, Artsicle said:

    Thanks, I got it!

    (For those who want to know, here is the code)

    
    	@Override
    	public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY,
    			float hitZ, int meta, EntityLivingBase placer, EnumHand hand) {
    		return super.getStateForPlacement(world, pos, facing, hitX, hitY, hitZ, meta, placer, hand).withProperty(FACING, placer.getHorizontalFacing());
    	}

     

    "FACING" is not a thing

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