Everything posted by Darth
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[1.12.2] Problem with fluid renderer
I'm trying to create custom fluid, using forge fluid api, but blockfluid can't find model. Can someone help me find an error? Fluid Class: https://pastebin.com/XYuRcw86 BlockFluid: https://pastebin.com/dNXSvhUL Register Fluids: https://pastebin.com/iKPa5tjy StateMapper: https://pastebin.com/GqK9LNC9 BlockStates File: https://pastebin.com/ah4yKnmK Fluid registered in preInit event.
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[1.12.2] Use #inventory variant for a .obj model
Hmm, strange, but thats doesn't work. Any ideas?
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[1.12.2] Use #inventory variant for a .obj model
Block placement and collision box i'm already fix with empty placeholder blocks, so thats not a problem. About item model i understand, will try to create another model for item.
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[1.12.2] Use #inventory variant for a .obj model
Hi!. I'm use .obj model for block and this works pretty good, but i have so problems with #inventory variant for items. How i can fix that? That completly ignore all .json files. So please help set that model like standard minecraft block. My .json files: BlockStates: and models/item:
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[1.12.2] Rendering json model withn't creating a block/item for it.
Yea, so did u have any idea why it's doesn't work?
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[1.12.2] Rendering json model withn't creating a block/item for it.
Yea, thats again me with rendering So, what i'm trying to do. TESR: And register model baking in client proxy, at init: ModelBakery.registerItemVariants(ModItems.TG, new ResourceLocation(Reference.MOD_ID, "textures/models/runes/rune")); But minecraft can't find this model. It's return missing block model. Why? What i'm doing wrong?
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[1.12.2] Problem with OBJ Model rendering
Problem was with rendering, not with trigonometry, but thanks anyway.
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[1.12.2] Problem with OBJ Model rendering
Model must be animated, so without TESR it's impossible to make. I want this eye will always been rotated to the player, if u know another way to make this please say it.
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[1.12.2] Problem with OBJ Model rendering
Hi gyus. I have really strange problem with model rendering. If you look at the model at the first angle - everything is fine, but if you look under the second... I use TESR for render model. All code u can find above: 1: 2: 3: model: Code: Block: TileEntity: TESR:
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[1.12.2] Problem with armor rendering
@_Cruelar_ thanks bro, i tried this and now it's works pretty fine.
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[1.12.2] Problem with armor rendering
Yes, you may. Try it. Maybe u will find solution.
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[1.12.2] Problem with armor rendering
Hi. I need some help with armor model. How it's rendering now: and how it's must render: Any ideas why that happening? Model code: attaching model code for armor: and armor textures:
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