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Darth

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Everything posted by Darth

  1. I'm trying to create custom fluid, using forge fluid api, but blockfluid can't find model. Can someone help me find an error? Fluid Class: https://pastebin.com/XYuRcw86 BlockFluid: https://pastebin.com/dNXSvhUL Register Fluids: https://pastebin.com/iKPa5tjy StateMapper: https://pastebin.com/GqK9LNC9 BlockStates File: https://pastebin.com/ah4yKnmK Fluid registered in preInit event.
  2. Hmm, strange, but thats doesn't work. Any ideas?
  3. Block placement and collision box i'm already fix with empty placeholder blocks, so thats not a problem. About item model i understand, will try to create another model for item.
  4. Hi!. I'm use .obj model for block and this works pretty good, but i have so problems with #inventory variant for items. How i can fix that? That completly ignore all .json files. So please help set that model like standard minecraft block. My .json files: BlockStates: and models/item:
  5. Yea, so did u have any idea why it's doesn't work?
  6. Yea, thats again me with rendering So, what i'm trying to do. TESR: And register model baking in client proxy, at init: ModelBakery.registerItemVariants(ModItems.TG, new ResourceLocation(Reference.MOD_ID, "textures/models/runes/rune")); But minecraft can't find this model. It's return missing block model. Why? What i'm doing wrong?
  7. Problem was with rendering, not with trigonometry, but thanks anyway.
  8. Model must be animated, so without TESR it's impossible to make. I want this eye will always been rotated to the player, if u know another way to make this please say it.
  9. Hi gyus. I have really strange problem with model rendering. If you look at the model at the first angle - everything is fine, but if you look under the second... I use TESR for render model. All code u can find above: 1: 2: 3: model: Code: Block: TileEntity: TESR:
  10. @_Cruelar_ thanks bro, i tried this and now it's works pretty fine.
  11. Yes, you may. Try it. Maybe u will find solution.
  12. Hi. I need some help with armor model. How it's rendering now: and how it's must render: Any ideas why that happening? Model code: attaching model code for armor: and armor textures:
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