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frederfg

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Everything posted by frederfg

  1. Im thinking that also. Do you think I should wait for 1.13? Its the same mod that ive talked about in my other post.
  2. What would be the best way to start moving my outdated mod made with ModCoderPack 1.7.10 over to Forge 1.12?
  3. Do you know if the config screen requires a client restart to apply changes? For example I need to be able to adjust a slider while the game is running.
  4. Would you be able to go into a little more detail?
  5. Entity tracking (tnt,sand,items), make entities visible or invisible. Trace entity path (tnt,sand,items). List entities (items) and time till they despawn. Mostly mods for technical players. The reason I dont choose an in game gui is because it seems more challenging to create the things I need. (checkboxes, tables, lists) and aesthetics are the least of my concern.
  6. The GUI is a control panel to switch on and off different game modifiers. The mod is similar to carpet mod by gnembon but I prefer an external gui rather than typing in commands to chat. Maybe it would be easier to open the gui by typing in something like /GUI
  7. Im creating a mod using forge and eclipse window builder (swing designer) to add a small external java GUI to the game. Where do I put the code to automatically open the GUI when the game is run? This is what I think I need to add, but where? Maingui window = new Maingui(); window.frame.setVisible(true);
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