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TheHobber1712

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  1. It's not working. The Code don't like my Fluid Model Registery in the Proxy!
  2. Yep, it should have a water texture
  3. (Sorry for my bad english!) After I learned the basics of Blocks , Items... I wanted to make custom fluids. After I finished my work I saw a Problem! not the Game Crashes! not the fluid isn't in-game! No! the fluid hasn't his texture! So I began my search for the Mistake I made but after more than 4 hours I can't find anything! fluids.json { "forge_marker": 1, "defaults": { "model": "forge:fluid", "transform": "forge:default-item" }, "variants": { "fluid": [{ "custom": { "fluid": "fluid_test" } }] } } BlockFluidTest Class public class BlockFluidTest extends BlockFluidClassic{ public BlockFluidTest(Fluid fluid) { super(fluid, Material.WATER); this.setUnlocalizedName("block_test"); this.setRegistryName("block_test"); } } FluidTest Class public class FluidTest extends Fluid{ public FluidTest() { super("fluid_test", new ResourceLocation("blocks/water_still"), new ResourceLocation("blocks/water_flow")); } } Main Class public static FluidTest fluid = new FluidTest(); public static Block blockfluid; @EventHandler public void init(FMLInitializationEvent event) { FluidRegistry.registerFluid(fluid); blockfluid = new BlockFluidTest(fluid); registerBlock(blockfluid); } public static void registerBlock(Block block) { GameRegistry.register(block); GameRegistry.register(new ItemBlock(block).setRegistryName(block.getRegistryName())); } Client Proxy registerFluidModel(TestMod.blockfluid, "fluid"); public void registerFluidModel(Block fluidBlock, final String name) { Item item = Item.getItemFromBlock(fluidBlock); ModelBakery.registerItemVariants(item); ModelLoader.setCustomMeshDefinition(item, new ItemMeshDefinition() { @Override public ModelResourceLocation getModelLocation(ItemStack stack) { return new ModelResourceLocation(TestMod.MODID + ":fluids", name); } }); ModelLoader.setCustomStateMapper(fluidBlock, new StateMapperBase() { @Override protected ModelResourceLocation getModelResourceLocation(IBlockState state) { return new ModelResourceLocation(TestMod.MODID + ":fluids", name); } }); } Thanks in Advance! ?
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