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Sapu

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  1. Hello, does anyone know what's the best way to draw an image on the screen that needs to change every 50 ms? creating a new dynamic texture and deleting the old one each time didn't work, I ran out of memoty after 10 mins. //creating the image of the map: public BufferedImage MAP = new BufferedImage(width(), height(), BufferedImage.TYPE_INT_RGB); DynamicTexture TEXTURE = new DynamicTexture(MAP); //rendering the map: mc.getTextureManager().bindTexture(mc.getTextureManager().getDynamicTextureLocation("minimap", TEXTURE)); RenderUtils.drawTexture(x, y, 0, 0, width, height, width, height); //updating the image every 100 ms with: TEXTURE = new DynamicTexture(MAP);
  2. Sapu replied to Sapu's topic in Modder Support
    Can u just ban me from the forum pls? Now this is giving me cancer... This is for you, made with love.
  3. Sapu replied to Sapu's topic in Modder Support
    1.8.8 because i need to use it only in 1.8 servers, I could have chosen 1.8 but I though 1.8.8 could have been better. Maybe I'm wrong idk, it just has to work in 1.8 servers. I need vanilla becuase I want to edit it without any forge options/loading screens ecc... If u know how to fix that error (or any other way to decompile it) pls tell me :l
  4. Sapu replied to Sapu's topic in Modder Support
    wat I just want a clean decompiled 1.8.8 minecraft, if u know a better way to get a vanilla one, tell me x)
  5. Hello, this is my first post in minecraftforge sooo I hope this is the right place to post this. Today I've tryed to decompile mc1.8.8 using MCP918, everything works until it has to decompile: Before using mcp i've reinstalled the whole .minecraft folder :c Do you know how can I fix this?

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