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BloodshotPico

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Everything posted by BloodshotPico

  1. I haven't quite messed around with reflection itself as much as other parts of Java right now, I'm still going through and learning what I can honestly. Reflection seems scary to the point I don't want to try it since I know I'll kill my ram or something silly. However it is something I'm going to try learning after I learn more for now. However thanks for the input and letting me know. ~Blood
  2. I'm wondering if there is a way to have multiple start points on a single Advancement tab or if this is not possible? I believe I've seen it somewhere before however I'm not sure if that was via Minecraft version 1.12.2. I am using MC version 1.16.5 for this. Basically the concept I'm trying to do is something like this: A1 goes to A2 > A3 > A4 B1 goes to B2 > B3 > B4 However A and B don't link to each other at all. (I have asked in other areas and I've been looking around but I'm just getting vanilla custom packs for advancements that from what I've seen don't have this.) Thanks in advance, ~Blood
  3. Yeah that's the same mentality I had when writing that out. However if I'm to do them all within the same class, I'm unsure how I would actually do that. Is there any guide on making more than one Creative Tab anyway at all? Thanks for the reply and the help again. :') ~Blood
  4. So I'm still working out Java and the way forge works etc. I've got a better understanding on how things work now compared to my older questions that I cringed at. I'm basically wondering if I was to create Multiple custom creative tabs, would creating a class per creative tab be something I should be aiming for or should I just have them all in the one class? Main reason I'm asking is the sorting of those tabs, in case I want to sort them separately. Just wondering if separate classes would look cleaner or if the one main class is the way to go. I'm honestly not entirely one hundred percent sure, hence me asking here. If I want to do it within the same class however, I'm not sure how I would go about that either, I've tried myself before with no luck and the only thing I can find on the forums is stuff about adding items to multiple creative tabs, not so much actually creating multiple creative tabs themselves since I'm guessing they're pretty straight forward. The only thing I can think of is to make creative tabs per one but I'm not sure if that's the most efficient idea if I want to sort them separately or not. Thanks in advance for the help and patience, sorry if it's a real rookie question, I just can't find any information. ~Blood
  5. Yeah gonna catch up on them now. Thanks for the help.
  6. Wasn't sure on if that would work due to the way Forge has changed since then, and I mean I've only been doing this for around a week or two myself so It's all new to me but I remember forge going under some big changes since back then is all.
  7. So you're saying using that code is still relevant?
  8. I've been looking around for up to date experience drop methods but the closest I've come to is this thread here from the Minecraft Forums, but this is for 1.7.10 and I'm guessing these no longer work anymore? https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/modification-development/2617597-tutorial-how-to-add-xp-drops-to-custom-ore-blocks If not then I'm not sure on how I'd go onto doing this, other than looking at someone else's code, but that'd be my last resort into doing this. I bet it's an easy one too. ^^' ~Blood
  9. Yeah I know, I'll just wait for that to come out and hopefully have the correct values there, thanks for the info man, big time thanks for it.
  10. This is supposed to be fixed in the new update 1.13? Of forge.
  11. That was my issue it wasn't burning to the value I wanted, is there anyway around it being limited to that value at all? Or is that a hard limit? Thanks for the information too.
  12. Regarding this same issue, how do I make an item last for 8-9 stacks of items along with 81 stacks of items? This is the 81 stacks of items code (Or along 81 stacks or something :') ) package com.bloodshotpico.overwhelmingores.items; import net.minecraft.item.ItemStack; public class ItemPristine extends ItemBase { public ItemPristine(String name) { super(name); } @Override public int getItemBurnTime(ItemStack itemstack) { return 1036800; } } Any help with this? Thanks in advance.
  13. Thanks for the response, with that I've found more information on it like here:
  14. Hello so I've been looking around and I haven't yet found anything for the updated version of forge for the fuel values of items and was wondering if anyone would be able to shed some light upon this at all? It's just the basics I'm looking for, something like giving the item the properties of coal yet changing the value to be something custom. I am currently running the latest version of the mdk (by accident) 1.12.2 - 14.23.5.2770 Thanks for any help in advance. ~Blood
  15. Oh okay sorry I'll try that.
  16. This happens for all my materials.
  17. No it drops the gem instead.
  18. Hello so I was wondering if I am to have a Block let's say for example Ruby Ore, and this Ruby Ore needs level 4 harvest level = Meaning diamond cannot mine it, how would this be done since this is currently what I have for my code: setSoundType(SoundType.STONE); setHardness(5.0F); setResistance(30.0F); setHarvestLevel("pickaxe", 12); //Sets the Light Level (Makes the block emit light) //setLightLevel(1.0F); //Sets the Opacity Level (Makes the block like glass) //setLightOpacity(1); //Makes the block unbreakable //setBlockUnbreakable(); How come a diamond pick can still mine this? What would I have to do to make "more/new" harvest levels? Source: https://github.com/BloodshotPico/GemsAndMinerals ~Blood
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