I've been trying to create a block that has multiple textures, and it works but the front face doesn't face the player when it is placed, much like a crafting table rather than a piston.
I'm using this as the block model
{
"parent": "block/cube",
"textures": {
"particle": "tm:blocks/marble",
"down": "tm:blocks/black_marble_b",
"up": "tm:blocks/black_marble_t",
"east": "tm:blocks/black_marble_e",
"west": "tm:blocks/black_marble_w",
"north": "tm:blocks/concrete_black",
"south": "tm:blocks/marble"
}
}
And this is he blockstate
{
"forge_marker": 1,
"defaults": {
"model": "tm:black_marble"
},
"variants": {
"normal": [{}],
"inventory": [{}],
"facing": {
"north": {},
"south": {"y": 180},
"west": {"y": 270},
"east": {"y": 90},
"up": {"x": -90},
"down": {"x": 90}
}
}
}
Again, the textures are loading but they aren't facing the player. I would appreciate any help possible.