Everything posted by Spaceboy Ross
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		[1.12] Gradle and Eclipse can't descide on a name for a file
		
		
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		'Launching Client' has encountered a problem.
		
		If I do that, it would probably mess up my GitHub repository.
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		'Launching Client' has encountered a problem.
		
		Thanks, that fixed it. Fucking Eclipse needs to fix that.
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		[1.12] setDimension causes crash
		
		I did, but relaunching the game fixes the issue.
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		Can someone help me?
		
		Useful resources: Jabelar's Minecraft Forge Modding Tutorials https://wiki.mcjty.eu/modding/index.php?title=Main_Page
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		'Launching Client' has encountered a problem.
		
		
- [1.12] Layer of gravel under custom dimension and remove bedrock
 I don't see a way to prevent it.- [1.12] Layer of gravel under custom dimension and remove bedrock
 I think I did.- [1.12] Layer of gravel under custom dimension and remove bedrock
 It's my terrain generator class (https://github.com/SpaceboyRoss01/MSGundamMod/blob/master/src/main/java/com/spaceboyross/gundam/world/terrain/ColonyTerrainGenerator.java), I found out that it's not my mod causing the gravel to spawn.- [1.12] Layer of gravel under custom dimension and remove bedrock
 I already stepped through with the debugger.- [1.12] Mod only works in development environment
 Ok, now it works.- [1.12] Mod only works in development environment
 Every tutorial I've read that uses Eclipse say to use "Export Jar" for releasing the mod.- [1.12] Mod only works in development environment
 I tried to run my mod in the normal forge client but I got an error when trying to use my mod outside of the development environment.- [1.12] Layer of gravel under custom dimension and remove bedrock
 I'm adding a custom dimension that is supposed to be a space colony and that means that there need to be maintenance tunnels under everything else. I have the code add 1 layer of titanium, 4 layers air, and 1 layer of titanium but the game decided to remove the first layer of air and replace it with gravel. I also want to have no bedrock. public void generate(int chunkX,int chunkZ,ChunkPrimer primer) { this.generateHeightmap(chunkX*4,0,chunkZ*4); byte waterLevel = 63; for(int x4 = 0;x4 < 4;x4++) { int l = x4*5; int i1 = (x4+1)*5; for(int z4 = 0;z4 < 4;z4++) { int k1 = (l+z4)*33; int l1 = (l+z4+1)*33; int i2 = (i1+z4)*33; int j2 = (i1+z4+1)*33; for(int height32 = 0;height32 < 32;height32++) { double d0 = 0.125D; double d1 = heightMap[k1+height32]; double d2 = heightMap[l1+height32]; double d3 = heightMap[i2+height32]; double d4 = heightMap[j2+height32]; double d5 = (heightMap[k1+height32+1]-d1)*d0; double d6 = (heightMap[l1+height32+1]-d2)*d0; double d7 = (heightMap[i2+height32+1]-d3)*d0; double d8 = (heightMap[j2+height32+1]-d4)*d0; for(int h = 0;h < 8;h++) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3-d1)*d9; double d13 = (d4-d2)*d9; int height = (height32*8)+h; for(int x = 0;x < 4;x++) { double d14 = 0.25D; double d16 = (d11-d10)*d14; double d15 = d10-d16; for(int z = 0;z < 4;z++) { double val = (d15 += d16); if(height < 6 || height == 10) primer.setBlockState(x4*4+x,height32*8+h,z4*4+z,GundamBlocks.titaniumBlock.getDefaultState()); else if(height > 6 && height <= 9) primer.setBlockState(x4*4+x,height32*8+h,z4*4+z,Blocks.AIR.getDefaultState()); else if(height == 10) primer.setBlockState(x4*4+x,height32*8+h,z4*4+z,GundamBlocks.titaniumBlock.getDefaultState()); else if(val > 0.0D) primer.setBlockState(x4*4+x,height32*8+h,z4*4+z,Blocks.STONE.getDefaultState()); } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } }- LivingSpawnEvent.CheckSpawn not fired when summon or spawn egg is used
 Use LivingSpawnEvent as the actual event argument is what you need to use for checking when a living entity spawns.- Fatally missing registry items when using Real Train Mod
 I don't think that you have the required fan's mod addons. Classes that couldn't be found: com.flansmod.client.model.Tutorial.ModelMG08 com.flansmod.client.model.btcivil.Modelbtcivil_vwbeetle- [1.12] Make torch burn out
 I'm trying to make torches burn out on my mod's moon dimension. So far I have this code. @Mod.EventBusSubscriber public class BlockHandler { @SubscribeEvent public static void onPlace(BlockEvent.PlaceEvent event) { if(event.getPlayer().dimension == GundamDimensions.moonID) { if(event.getWorld().getBlockState(event.getPos()).getBlock() == Blocks.TORCH) { } } } }- Fatally missing registry items when using Real Train Mod
 https://gist.github.com/ click "Add file" on the bottom of the screen.- Fatally missing registry items when using Real Train Mod
 Pastebin has a small limit as is meant for clipboard sized thing. Gists are meant for entire files.- [Solved][1.12] Entity#setAir(int air) does nothing
 It works, thanks for telling me that.- [1.12] setDimension causes crash
 I'm trying to teleport the player to my custom dimension, the setDimension function has worked before but this time it crashed the game.- Fatally missing registry items when using Real Train Mod
 Please use github gists or pastebin for the logs, it makes it easier.- Forge doesn't find my texture???
 I had the same problem with my mod but deleting the pack.mcmeta file fixed it for me.- [Solved][1.12] Entity#setAir(int air) does nothing
 Well, how do I make an airless dimension then?- [Solved][1.12] Entity#setAir(int air) does nothing
 I'm trying to add the moon into my mod and I've added an event handler that handles entity events. Whenever I spawn an entity on the moon in my mod, the entity doesn't suffocate. @Mod.EventBusSubscriber public class EntityHandler { @SubscribeEvent public static void onEntitySpawn(EntityJoinWorldEvent event) { if(event.getEntity().dimension == GundamDimensions.moonID) { event.getEntity().setAir(0); PacketHandler.INSTANCE.sendToServer(new PacketEntitySyncServer(event.getEntity())); } } } - [1.12] Layer of gravel under custom dimension and remove bedrock
 
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