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Mawsonator

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  1. Thanks, Am I right in saying I can just use damage values for the bottles to items e.g. How do I then register item models based on the different damage values, will I just have to make 8 different items each with their own model?
  2. Hello, I am currently making a milk crate where the player 'adds' milk to the block with right click and 'takes it out' with shift right click. The number of bottles stored just uses a blockstate called bottles. I have created 9 different models that change based on the number of bottles but am now stuck on making the item for the block. I want to be able to break a crate with 5 bottles in it and the item dropped have 5 bottles in the model. How is this done as now I only have an empty crate dropped when I break the block no matter the blockstate.
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