Thanks, Am I right in saying I can just use damage values for the bottles to items e.g.
How do I then register item models based on the different damage values, will I just have to make 8 different items each with their own model?
Hello,
I am currently making a milk crate where the player 'adds' milk to the block with right click and 'takes it out' with shift right click. The number of bottles stored just uses a blockstate called bottles. I have created 9 different models that change based on the number of bottles but am now stuck on making the item for the block. I want to be able to break a crate with 5 bottles in it and the item dropped have 5 bottles in the model. How is this done as now I only have an empty crate dropped when I break the block no matter the blockstate.