Everything posted by Ragnar
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Format Block Forge 1.12
but I would not have to return also in getBoundingBox?
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Format Block Forge 1.12
] this is working for me, but I would like to add more than one AxisAlignedBB in the list how do I do this? @Override public AxisAlignedBB getBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) { return under; } public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn) { super.addCollisionBoxToList(pos, entityBox, collidingBoxes, under); }
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Format Block Forge 1.12
How addCollisionBoxToList is.
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Format Block Forge 1.12
this is exactly what I want, now how would the method be in list because I go for more?
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Format Block Forge 1.12
public static final AxisAlignedBB under = new AxisAlignedBB(0.0625D, 0.0625D, 0.0625D, 0.9375D, 0.125D, 0.9375D); Is it right? if is it right , i am wrong in the method because it is not working
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Format Block Forge 1.12
1 pixel is 0.0625D or 0.625D or no?
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Format Block Forge 1.12
public static final AxisAlignedBB under = new AxisAlignedBB(1, 0, 1, 15, 2, 15); public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState) { addCollisionBoxToList(pos, entityBox, collidingBoxes, under); } Should not this work?
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Format Block Forge 1.12
and how AxisAlignedBB works
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Format Block Forge 1.12
And what do I put in the method?
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Format Block Forge 1.12
Is it possible for me to modify the hit box to put it in the format of my block?
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Format Block Forge 1.12
I did not understand how to use this, but I did on the basis of the tests
- Format Block Forge 1.12
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Format Block Forge 1.12
Ok I understood how I spawn particle but how do I get the block position I want, I wanted to get that part that is raised from the middle, how do I do?
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Format Block Forge 1.12
which class is it?
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Format Block Forge 1.12
it was this, I was using TRANSLUCENT and not CUTOUT Is it possible for me to put particles a little above the block? if so how could I do this?
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Format Block Forge 1.12
so the bug you're giving and because of the texture and not the template? but still think the problem is in the model and not in the texture
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Format Block Forge 1.12
I know there are several programs to do more easily, but I want to do it this way, not wanting to be inelegant
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Format Block Forge 1.12
do not bother with the textures, I'm first doing the model, and then put the texture "elements": [ { "__comment": "Pedestal under", "from": [ 1, 0, 1 ], "to": [ 15, 2, 15 ], "faces": { "down": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "up": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "north": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "south": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "west": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "east": { "uv": [ 16, 1, 16, 1], "texture": "0"} } }, { "__comment": "Pedestal middle", "from": [ 3, 2, 3 ], "to": [ 13, 12, 13 ], "faces": { "down": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "up": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "north": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "south": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "west": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "east": { "uv": [ 16, 1, 16, 1], "texture": "0"} } }, { "__comment": "Pedestal top", "from": [ 1, 12, 1 ], "to": [ 15, 14, 15 ], "faces": { "down": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "up": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "north": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "south": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "west": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "east": { "uv": [ 16, 1, 16, 1], "texture": "0"} } }, { "__comment": "Pedestal candles 1", "from": [ 3, 14, 3 ], "to": [ 5, 16, 5 ], "faces": { "down": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "up": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "north": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "south": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "west": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "east": { "uv": [ 16, 1, 16, 1], "texture": "0"} } }, { "__comment": "Pedestal candles 2", "from": [ 11, 14, 3 ], "to": [ 13, 16, 5 ], "faces": { "down": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "up": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "north": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "south": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "west": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "east": { "uv": [ 16, 1, 16, 1], "texture": "0"} } }, { "__comment": "Pedestal candles 3", "from": [ 3, 14, 11 ], "to": [ 5, 16, 13 ], "faces": { "down": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "up": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "north": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "south": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "west": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "east": { "uv": [ 16, 1, 16, 1], "texture": "0"} } }, { "__comment": "Pedestal candles 4", "from": [ 11, 14, 11 ], "to": [ 13, 16, 13 ], "faces": { "down": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "up": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "north": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "south": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "west": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "east": { "uv": [ 16, 1, 16, 1], "texture": "0"} } }, { "__comment": "Pedestal candles 5", "from": [ 7, 14, 7 ], "to": [ 9, 16, 9 ], "faces": { "down": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "up": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "north": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "south": { "uv": [ 16, 1, 16, 1], "texture": "0"}, "west": { "uv": [ 1, 16, 1, 16], "texture": "0"}, "east": { "uv": [ 16, 1, 16, 1], "texture": "0"} } } ]
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Format Block Forge 1.12
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Format Block Forge 1.12
now I'm confused
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Format Block Forge 1.12
Okay, thank you so much, I'll start testing now.
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Format Block Forge 1.12
goes from 0 to 16? or is it from -16 to 16? ah ai is the texture of the respective sides as "down", "north". And is xStart, yStart, send, and in that order? and what would the "send"? Sorry for the thousand questions, but you're really helping me a lot, thank you. Is there any way I can reciprocate?
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Format Block Forge 1.12
but it has 4 numbers, would it be x, y, z and the other?
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Format Block Forge 1.12
and how many x does a block have? and z and y?
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Format Block Forge 1.12
for exemple "__comment": "Anvil base", "from": [ 2, 0, 2 ], "to": [ 14, 4, 14 ], "faces": { "down": { "uv": [ 2, 2, 14, 14 ], "texture": "#body", "rotation": 180, "cullface": "down" }, "up": { "uv": [ 2, 2, 14, 14 ], "texture": "#body", "rotation": 180 }, "north": { "uv": [ 2, 12, 14, 16 ], "texture": "#body" }, "south": { "uv": [ 2, 12, 14, 16 ], "texture": "#body" }, "west": { "uv": [ 0, 2, 4, 14 ], "texture": "#body", "rotation": 90 }, "east": { "uv": [ 4, 2, 0, 14 ], "texture": "#body", "rotation": 270 } in "from" and "to" 3 arguments (of numbers) what each one is? in "down" what does each argument in "uv" mean?
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