Okay. I found solution to this problem. You need to create resource pack and create a folder named "variedcommodities" in "assets", next you need to open CustomNPCs file with WinRAR or other similair program and go to assets folder. Here copy "sounds" folder and "sounds.json" file and paste them to the "variedcommodities" folder.
Items that had sounds in CustomNPCs - like guns, staffs and Excalibur - became silient in Varied Commodities. Sound files exist, but in CustomNPCs folder. Anyone knows how to fix that?
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