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Faistman

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    mechandmagic.com
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    Author of Mech & Magic modpack on the ATLauncher and Twitch/Curse App

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  1. Thank you for all the good info! I did indeed figure this out by creating a GlassBlock class and extending GlassBlock from Minecraft. Excellent tip on the modID I'll be sure to change that before publishing the mod. I prefer gist and try to get all my users to report bugs with gist if possible. So much nicer than pastebin. I had textured all the basic blocks with one texture first but all blocks were in my ModBlocks so it was tossing a lot of errors. Slowly chipping away at it though.
  2. https://gist.github.com/Y0ungSandwich/eafc70cde0e864edb7f9ca4c2f8cce9f Bunch of errors regarding other blocks but I haven't gotten to them yet. Acacia Log is the only one I have the 3 jsons in place for at the moment. Now this could be my issue but I'm not positive. If these blocks are purely for decoration will I need a BlockLog class or are they fine just using my BlockBase as is? All blocks act like stone pretty much with no attempt at retaining any material properties.
  3. Exactly what I thought but that made no difference. json parses fine as well. Very odd.
  4. Well even when I switched back and did it with a blockstate, a block, and a item json and use all the vanilla info I get this result. Which I BELIEVE just from my slow learning here lol, means the blockstate is off? Inventory and dropped item are textured fine. { "variants": { "axis=y": { "model": "minecraft:blocks/acacia_log" }, "axis=z": { "model": "minecraft:blocks/acacia_log", "x": 90 }, "axis=x": { "model": "minecraft:blocks/acacia_log", "x": 90, "y": 90 }, "axis=none": { "model": "minecraft:blocks/acacia_bark" } } }
  5. So I am quite new to this but Im getting along and learning pretty well so excuse me if my wording isn't perfect. I am creating a mod that uses minecraft textures to texture the blocks. My block state for most blocks is: { "forge_marker": 1, "defaults": { "model": "cube_all", "textures": {"all": "minecraft:blocks/glazed_terracotta_silver"} }, "variants": { "normal": [{}], "inventory": [{}] } } This works great until I get to blocks like logs, leaves, granite, etc. Could someone enlighten me on the best way to texture blocks with different variants and sides? I read through the forge docs and used it and vanilla code as an example. I can get the log to show the texture in the hotbar and when ]\ thrown on the ground but not when placed. Thanks!
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