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roket333

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Everything posted by roket333

  1. As was already said above, this is not how this forum works. More requests like this will get you banned. I did not know that but thank you for letting me know
  2. Thanks! I'll test the code when I can and let you know how it goes
  3. I know this post is over a year old but to be honest, I tried to take that from the Vacuum Hopper in Open Blocks. I feel kind stupid but I really need this code for a Black Hole. I have all the textures ready as well as the custom model. Also, someone PLEASE supply me with the code. Of course, I'll give proper credit too.
  4. I do know how to code a custom block; I have done it MANY times before. If Nintendo didn't like us making mods of their stuff, why is the Super Mario mod still up? Does anybody think they could make the models of a Fire Flower/Ice flower, 1up, SMG power star, SMG grand star, ? block, brick block, used ? block, mushroom, tanooki leaf, boomerang flower, cat bell, double cherry and starman? If somebody would, please make it as close to the in-game model as possible. Thanks in advance
  5. I really would like to recreate Super Mario Galaxy/ Super Mario Galaxy 2 elements in minecraft. Here is an example of what I would like to import. <a href="http://imgur.com/yXP9oRp"><img src="http://i.imgur.com/yXP9oRp.png" title="source: imgur.com" /></a>
  6. do you think you could supply me with the code for the sucking entities and killing them thing? I would really appreciate it! If you want, I could give you a link to a custom model of Sonic the Hedgehog and Tails, all ready to be animated and put in-game in return of the code.
  7. I have recently been trying to make a black hole but I cannot find code for it ANYWHERE! I tried " double radius = 5; List<EntityItem> items = world.getEntitiesWithinAABB(EntityItem.class, ep.boundingBox.expand(32, 32, 32)); //The area to pull items from (change 32 to any number) for(EntityItem it : items){ double distX = ep.posX - it.posX; //Move those items! double distZ = ep.posZ - it.posZ; double distY = it.posY+1.5D - ep.posY; double dir = Math.atan2(distZ, distX); double speed = 1F / it.getDistanceToEntity(ep) * 15; //Adjust the speed here (change 15) if (distY<0) { it.motionY += speed; } it.motionX = Math.cos(dir) * speed; it.motionZ = Math.sin(dir) * speed; } }" but that just gives me a ton of errors saying it cant find distx,y and z. I really need some help! any kind is appreciated.

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