Sorry, but I don't have Discord.
@Override
class collisionBox {
public AxisAlignedBB addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn, boolean isActualState) {
if(entityIn instanceof EntityPlayer) {
class boundingBox {
void getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
return super.AxisAlignedBB[](0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D);
}
}
}
}
}
I tried to correct the code as best as I could and search again on Google, but I can't figure it out.