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The_WeatherPony

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Everything posted by The_WeatherPony

  1. I did read the documentation. There is no "NetworkManager" class - the closest thing is an "INetworkManager" class, which I had already tried. I'll try it again, but I can almost guarantee that it still won't work. EDIT: I was correct, it still doesn't work like that (String, INetworkManager) And for the checking if the two Strings are the same in my first post, I have it check through both == and .equals(String) as a result of a bug involving Strings elsewhere in the code, which I'm going to completely rewrite soon to try to remove.
  2. All of my version names for my mod have text in them. Since there isn't anything that should be stopping them from connecting with each other, I started trying to use @VersionCheckHandler (from @NetworkMod), but have had no luck. The definition is: I've put the annotation onto a method, but it isn't doing anything, including complaining of incorrect usage. I added a simple .printStackTrace() test on a fully contained exception and nothing printed, leading me to think it's not even being looked at. In case it matters, I've changed the signature for the method a few times trying to get a result, even if it were a bad one, with no changes. How do I correctly set up @VersionCheckHandler from @NetworkMod so I can have improved version checking? More information, if needed: If this isn't enough information, please let me know and I'll provide what is needed.
  3. Before I begin, I apologize if this should be in a PM. I tried sending it to you (LexManos), but was blocked. I tried sending it as a PM as I'm making a different kind of hook request than what I believe should go into the Suggestion section (counter-request or submission, depending. But not a "can you make a hook for..."). I'm sure you don't know me, but I'm the latest modder for The Seasons Mod (Nandonalt's), and I've been working on a weather API. Normally I wouldn't talk to you about something like this, but I saw that you added hooks for biome colorings recently. Since I've been coding to Forge for my API and constantly use Forge for everything, I want to maintain full support and integration with it. However, if you add hooks for a biome's temperature or rainfall, which would be logical for future hooks in BiomeGenBase, I would be unable to, as my API completely overhauls such variables and all related methods. Which quickly comes to my request; could you please either not add hooks for temperature and rainfall, or can I code up my own hooks for them and have them become a part of Forge, assuming they meet your standards? I would like to code it myself as I have been specializing myself with all things Minecraftian weather related. If you are willing to let me try to write the hooks, I would be making a first step towards an optional (and lightweight) localized weather system. As I'm sure you know, changing rainfall and temperature would not bring localized weather itself, but would be a start in the right direction for it. At the very least, I feel that hooks similar to the others Forge adds would be inappropriate, especially for mods that make vast changes to the two variables (rainfall or temperature), such as the mods I am working with. Even if you disapprove of localized weather, weather mods belong having an order to their changes based on how they function, rather than order loaded. By the way, I wouldn't need access to your Jenkins to write the hooks, as you could put them in without my involvement with it. I have also been tinkering towards other hooks, but I wouldn't need access to it for them either. Also, thank you for your dedication and support to the entire modding community. I can't speak for everyone, but at least I am thankful for all that you do to help us.
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