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Grapefruit

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Everything posted by Grapefruit

  1. Ah, fair enough. Thanks for the advice. I'll go back to learning for now then, and come back to this when I'm more familiar with Java
  2. Thanks. I tried both of them, these were my results, I'm clearly doing something wrong with both of them
  3. So what I'm trying to do is make it so that when a mob gets below a certain percentage of its original health, it flees from the player. I've managed to make it run away, but it's still trying to target the player, and it can still hurt the player if they get to close. Is there any way to change this?

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