Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

MysteriousDevs

Members
  • Joined

  • Last visited

  1. Yes but I don't want to use this gamerule
  2. Hello, I wanted to know, is it possible to add a condition at the level of the result anchor? Basically I would like to make sure that some craft is only accessible from a certain level of job(I already have the capa system). Or Use Advancement ystem (Basically if I have to use advancement I would like the recipe to be accessible only if and only if advancement is unlocked)
  3. Hello, I am confronted with a problem that is that the GUI of my custom chest appears peculiarlywhen I am in spectator mode, if someone has the solution I am taker. With that you will have the screen and the code. Thanks a lot Block : package mysteriousdevs.spellp.blocks; import fr.dofuscraft.dofuscraftcore.Dofuscraftcore; import mysteriousdevs.spellp.Main; import mysteriousdevs.spellp.handlers.GuiHandler; import mysteriousdevs.spellp.init.ModBlocks; import mysteriousdevs.spellp.init.ModItems; import mysteriousdevs.spellp.tileentity.TileEntityChestHouse; import net.minecraft.block.BlockContainer; import net.minecraft.block.BlockHorizontal; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.tileentity.TileEntityEnderChestRenderer; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.InventoryHelper; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.*; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.TextComponentString; import net.minecraft.util.text.TextComponentTranslation; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockDCChestHouse extends BlockContainer { public static final PropertyDirection FACING = BlockHorizontal.FACING; protected static final AxisAlignedBB CHEST_AABB = new AxisAlignedBB(0.0625D, 0.0D, 0.0625D, 0.9375D, 0.875D, 0.9375D); public BlockDCChestHouse(String name) { super(Material.IRON); setUnlocalizedName(name); setRegistryName(name); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); setCreativeTab(Dofuscraftcore.blocks); ModBlocks.INSTANCE.getBlocks().add(this); } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return CHEST_AABB; } @Override public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { TileEntityChestHouse tileentity = (TileEntityChestHouse)worldIn.getTileEntity(pos); if(!worldIn.isRemote) { if(playerIn.isCreative()){ playerIn.openGui(Main.instance, GuiHandler.chestHouseGUI_ID, worldIn, pos.getX(), pos.getY(), pos.getZ()); } else if(tileentity.owner != null && tileentity.owner.equals(playerIn.getUniqueID().toString())){ playerIn.openGui(Main.instance, GuiHandler.chestHouseGUI_ID, worldIn, pos.getX(), pos.getY(), pos.getZ()); } else { playerIn.sendMessage(new TextComponentTranslation("msg.house_chest.noowner")); } } return true; } @Override public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { TileEntityChestHouse tileentity = (TileEntityChestHouse)worldIn.getTileEntity(pos); InventoryHelper.dropInventoryItems(worldIn, pos, tileentity); super.breakBlock(worldIn, pos, state); } @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { if(stack.hasDisplayName()) { TileEntity tileentity = worldIn.getTileEntity(pos); if(tileentity instanceof TileEntityChestHouse) { ((TileEntityChestHouse)tileentity).setCustomName(stack.getDisplayName()); } } worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2); } @Override public IBlockState getStateFromMeta(int meta) { EnumFacing enumfacing = EnumFacing.getFront(meta); if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(FACING, enumfacing); } @Override public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(FACING)).getIndex(); } @Override public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } @Override public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING}); } @Override public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } @Override public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityChestHouse(); } @Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.ENTITYBLOCK_ANIMATED; } @Override public boolean isFullBlock(IBlockState state) { return false; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } } Container : package mysteriousdevs.spellp.container; import mysteriousdevs.spellp.tileentity.TileEntityChestHouse; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerChestHouse extends Container { private final int numRows; private final TileEntityChestHouse chestInventory; public ContainerChestHouse(InventoryPlayer playerInv, TileEntityChestHouse tileEntityCopperChest, EntityPlayer player) { this.chestInventory = tileEntityCopperChest; this.numRows = tileEntityCopperChest.getSizeInventory() / 9; tileEntityCopperChest.openInventory(player); for(int i = 0; i < this.numRows; ++i) { for(int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(tileEntityCopperChest, j + i*9, 8 + j*18, 18 + i*18)); } } for(int y = 0; y < 3; y++) { for(int x = 0; x < 9; x++) { this.addSlotToContainer(new Slot(playerInv, x + y*9 + 9, 8 + x*18, 175 + y*18)); } } for(int x = 0; x < 9; x++) { this.addSlotToContainer(new Slot(playerInv, x, 8 + x*18, 233)); } } @Override public boolean canInteractWith(EntityPlayer playerIn) { return this.chestInventory.isUsableByPlayer(playerIn); } @Override public void onContainerClosed(EntityPlayer playerIn) { super.onContainerClosed(playerIn); chestInventory.closeInventory(playerIn); } @Override public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) { ItemStack itemstack = ItemStack.EMPTY; Slot slot = this.inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (index < this.numRows * 9) { if (!this.mergeItemStack(itemstack1, this.numRows * 9, this.inventorySlots.size(), true)) { return ItemStack.EMPTY; } } else if (!this.mergeItemStack(itemstack1, 0, this.numRows * 9, false)) { return ItemStack.EMPTY; } if (itemstack1.isEmpty()) { slot.putStack(ItemStack.EMPTY); } else { slot.onSlotChanged(); } } return itemstack; } public TileEntityChestHouse getChestInventory() { return this.chestInventory; } } TileEntity : package mysteriousdevs.spellp.tileentity; import mysteriousdevs.spellp.References; import mysteriousdevs.spellp.container.ContainerChestHouse; import net.minecraft.block.BlockEnderChest; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.init.SoundEvents; import net.minecraft.inventory.Container; import net.minecraft.inventory.ItemStackHelper; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntityLockableLoot; import net.minecraft.util.ITickable; import net.minecraft.util.NonNullList; import net.minecraft.util.SoundCategory; import net.minecraft.util.math.AxisAlignedBB; public class TileEntityChestHouse extends TileEntityLockableLoot implements ITickable { private NonNullList<ItemStack> chestContents = NonNullList.<ItemStack>withSize(72, ItemStack.EMPTY); public String owner = ""; public int numPlayersUsing, ticksSinceSync; public float lidAngle, prevLidAngle; @Override public int getSizeInventory() { return 72; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isEmpty() { for(ItemStack stack : this.chestContents) { if(!stack.isEmpty()) return false; } return true; } @Override public String getName() { return this.hasCustomName() ? this.customName : "container.chest_house"; } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); this.chestContents = NonNullList.<ItemStack>withSize(this.getSizeInventory(), ItemStack.EMPTY); if(!this.checkLootAndRead(compound)) ItemStackHelper.loadAllItems(compound, chestContents); if(compound.hasKey("CustomName", 8)) this.customName = compound.getString("CustomName"); this.owner = compound.getString("Owner"); } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); if(!this.checkLootAndWrite(compound)) ItemStackHelper.saveAllItems(compound, chestContents); if(compound.hasKey("CustomName", 8)) compound.setString("CustomName", this.customName); compound.setString("Owner", this.owner); return compound; } @Override public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn) { return new ContainerChestHouse(playerInventory, this, playerIn); } @Override public String getGuiID() { return References.MODID + ":house_chest"; } @Override protected NonNullList<ItemStack> getItems() { return this.chestContents; } @Override public void update() { if (!this.world.isRemote && this.numPlayersUsing != 0 && (this.ticksSinceSync + pos.getX() + pos.getY() + pos.getZ()) % 200 == 0) { this.numPlayersUsing = 0; float f = 5.0F; for (EntityPlayer entityplayer : this.world.getEntitiesWithinAABB(EntityPlayer.class, new AxisAlignedBB((double)((float)pos.getX() - 5.0F), (double)((float)pos.getY() - 5.0F), (double)((float)pos.getZ() - 5.0F), (double)((float)(pos.getX() + 1) + 5.0F), (double)((float)(pos.getY() + 1) + 5.0F), (double)((float)(pos.getZ() + 1) + 5.0F)))) { if (entityplayer.openContainer instanceof ContainerChestHouse) { if (((ContainerChestHouse)entityplayer.openContainer).getChestInventory() == this) { ++this.numPlayersUsing; } } } } this.prevLidAngle = this.lidAngle; float f1 = 0.1F; if (this.numPlayersUsing > 0 && this.lidAngle == 0.0F) { double d1 = (double)pos.getX() + 0.5D; double d2 = (double)pos.getZ() + 0.5D; this.world.playSound((EntityPlayer)null, d1, (double)pos.getY() + 0.5D, d2, SoundEvents.BLOCK_IRON_TRAPDOOR_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.rand.nextFloat() * 0.1F + 0.9F); } if (this.numPlayersUsing == 0 && this.lidAngle > 0.0F || this.numPlayersUsing > 0 && this.lidAngle < 1.0F) { float f2 = this.lidAngle; if (this.numPlayersUsing > 0) { this.lidAngle += 0.1F; } else { this.lidAngle -= 0.1F; } if (this.lidAngle > 1.0F) { this.lidAngle = 1.0F; } float f3 = 0.5F; if (this.lidAngle < 0.5F && f2 >= 0.5F) { double d3 = (double)pos.getX() + 0.5D; double d0 = (double)pos.getZ() + 0.5D; this.world.playSound((EntityPlayer)null, d3, (double)pos.getY() + 0.5D, d0, SoundEvents.BLOCK_IRON_TRAPDOOR_CLOSE, SoundCategory.BLOCKS, 0.5F, this.world.rand.nextFloat() * 0.1F + 0.9F); } if (this.lidAngle < 0.0F) { this.lidAngle = 0.0F; } } } @Override public void openInventory(EntityPlayer player) { ++this.numPlayersUsing; this.world.addBlockEvent(pos, this.getBlockType(), 1, this.numPlayersUsing); this.world.notifyNeighborsOfStateChange(pos, this.getBlockType(), false); } @Override public void closeInventory(EntityPlayer player) { --this.numPlayersUsing; this.world.addBlockEvent(pos, this.getBlockType(), 1, this.numPlayersUsing); this.world.notifyNeighborsOfStateChange(pos, this.getBlockType(), false); } public String getOwner(){ return owner; } } GUI : package mysteriousdevs.spellp.gui; import mysteriousdevs.spellp.References; import mysteriousdevs.spellp.container.ContainerChestHouse; import mysteriousdevs.spellp.tileentity.TileEntityChestHouse; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.ResourceLocation; import java.awt.*; public class GuiChestHouse extends GuiContainer { private static final ResourceLocation GUI_CHEST = new ResourceLocation(References.MODID + ":textures/gui/house_chest.png"); private final InventoryPlayer playerInventory; private final TileEntityChestHouse te; public GuiChestHouse(InventoryPlayer playerInventory, TileEntityChestHouse chestInventory, EntityPlayer player) { super(new ContainerChestHouse(playerInventory, chestInventory, player)); this.playerInventory = playerInventory; this.te = chestInventory; this.xSize = 179; this.ySize = 256; } @Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { this.fontRenderer.drawString(this.te.getDisplayName().getUnformattedText(), 8, 6, Color.WHITE.getRGB()); this.fontRenderer.drawString("Owner : " + te.owner, 100, 6, Color.WHITE.getRGB()); this.fontRenderer.drawString(this.playerInventory.getDisplayName().getUnformattedText(), 8, this.ySize - 92, Color.WHITE.getRGB()); } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f); this.mc.getTextureManager().bindTexture(GUI_CHEST); this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize); } } Spectator Mode(Bug) : Creative Mode :
  4. The best for the image editing would be Photoshop but paint.net is good for a free software and for models the best is blockbench

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.