Hi,
Is there a fixed location where the data would be stored about companions in minecraft save files, like wolf location or any mob inherited from that class?
Or is it just stored randomly in one of the files?
To be clear Its not a wolf but a Cockatrice from Ice and Fire mod that I am looking for. I just assume it hopefully uses the same scheme.
Thanks in advance.
Hi!
I am wondering if i would make a mod that's not running on the server (only on client side that joined a non modded dedicated server) is the server telling the client in any packet any way, what's the seed of the map?
Sadly yes Thats why I came here cause I tried all the basic or logical things. I was hoping that someone with a bigger knowledge can understand some hidden things from the log.
It's a client(windows) and i launch it through twitch Launcher method "Jar Launcher" (Its that old is big white box launcher.
I can't just go and cry at the javas site with this crash log right? Cause at this point this really bothers me that what can cause it. My last tip is wrong not the newest nvidia driver but I doubt it has anything to do with java crash.
Hello!
So to begin with I am a programmer but can someone help figure this out, cause i have no clue whats wrong with my gf-s pc
Java is the freshest since I was at dev forums watching similar problems in older versions
I was reading the logs but couldn't find anything out it's not the simple null pointer exception at:line
Also the most annoying thing is its inconsistent usually crashes at start but sometimes doesn't. The pastebin i guess it says all.
Edit: This is Twitch Ozone 3 btw
You can set the priority to highest for yourself so it will generate before all.
" you can prioritize events in forge. In @SubscribeEvent you can put priority = Priority.HIGHEST for example (look up event annotation)." Link
You can use thoose maybe:
EntityLivingBase#attackEntityFrom(DamageSource source, float amount)
Or
EntityPlayerSP#attackEntityFrom(DamageSource source, float amount)
Well for starter from the item class i would not use the constructor with a Const string but instead maybe use the constructors 2 parameter for "unlocalizedname" and "registryName"
But since you use it onlyonce i am not sure if it would cause any crash.... anybody? IDK if it would cause the crash
public ItemKufariyIgnot(String unlocalizedName, String registryName) {
setUnlocalizedName(WingsAndCloksMod.MODID + "." + "itemKufariy_ignot");
setRegistryName("kufariy_ignot_item");
setCreativeTab(CreativeTabs.MISC);
}
Well if you really want a tutorial then read and ignore youtbe videos. I have a feeling that all the guys who make youtube videos can only do thoose basic stuff and nothing else. They even use the exact same example.
What I did i used this tutorial: This
Then start to read the documentation. If you dont like to do it like nobody in the world just read the getting started and the Concepts exspecially this. (About the proxies)
Then i watched his videos.
Now maybe some will say this is "hand feading and exspecially don't watch guides" but to start this was kinda ok for me (but really dont watch guides on youtube). Thoose videos are really helpfull if you have the base concept.
Sadly to answer your exact question idk what "ModLoader" method do you mean exactly?
I would start to dig in:
net.minecraft.server.MinecraftServer;
This object has a MinecraftServer#getplayerList() //Ps: just dont use it on the client side
Okay so yeah I realised that over my sarcasm it is indeed has the modid:"ms"
Maybe change the.json
"layer0": "tutorialmod:items/bluestone_dust_item"
To
"layer0": "ms:items/bluestone_dust_item"
If you are joined to a physical server then this event fires on the logical client ( @sideonly(side.client), worls.isRemote==true) if I am correct. This is what i meant. But only for mob deaths. But still I am not interested in this anymore so don't bother with it at least not for me.