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Scorpyon04

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Everything posted by Scorpyon04

  1. Dont Worry THis isnt supported because im in 1.8
  2. What debugger
  3. Im making a mod so when u kill a player it will spawn particles and i wont it to work on servers like hypixel but so far i cant get it working this is my code package scorpyon04.bloodeffect; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.MOD_NAME) public class BloodEffect { public static void preInit(FMLPreInitializationEvent event) { MinecraftForge.EVENT_BUS.register(new DeathEventHandler()); } public static void Init(FMLInitializationEvent event) { System.out.println("Blood Effect Init"); } public static void postInit(FMLPostInitializationEvent event) { } } And This is my event handler package scorpyon04.bloodeffect; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraftforge.event.entity.living.LivingDeathEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class DeathEventHandler { @SubscribeEvent public void onLivingDeath(LivingDeathEvent event){ Entity e = event.entity; if (e instanceof EntityPlayer) { EntityPlayer killedplr = (EntityPlayer) e; if (event.source.getSourceOfDamage() instanceof EntityPlayer) { EntityPlayer plr = (EntityPlayer) event.source.getEntity(); plr.playSound("dig.stone", 1000.0f, 1.0f); } } } }
  4. Yea but what do i have to do ??
  5. So what do i need to do
  6. Is there a way to make it on client side
  7. I know but like i have mods like cps counter with display cps i wont a mod like that but it displays particles for the person using the mod not everyone on the server
  8. im trying to make a mod that shows particles when you kill someone for hypixel and only the player with the mod can see it
  9. its not my server
  10. Wheres the log lol
  11. ya but i have to build the jar so i cant see it in my ide
  12. how can i see if its printing im testing this on a vanilla server
  13. This Worked But the mod still isnt working
  14. Still cant hear it
  15. Subscribe event is error and i cant import it btw im using 1.8.9 forge
  16. Im trying to make a mod that plays a sound when a you kill a player. this is my code package scorpyon04.bloodeffect; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; @Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, version = Reference.MOD_NAME) public class BloodEffect { public static void preInit(FMLPreInitializationEvent event) { } public static void Init(FMLInitializationEvent event) { System.out.println("Blood Effect Init"); MinecraftForge.EVENT_BUS.register(new DeathEventHandler()); } public static void postInit(FMLPostInitializationEvent event) { } } and My DeathEventHandler package scorpyon04.bloodeffect; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraftforge.event.entity.living.LivingDeathEvent; public class DeathEventHandler { public void onLivingDeath(LivingDeathEvent event){ Entity e = event.entity; if (e instanceof EntityPlayer) { EntityPlayer killedplr = (EntityPlayer) e; if (event.source.getSourceOfDamage() instanceof EntityPlayer) { EntityPlayer plr = (EntityPlayer) event.source.getEntity(); plr.playSound("dig.stone", 1000.0f, 1.0f); } } } } when im in game nothing happens when i kill a player
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