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thedarkcolour

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  1. Has anyone found a solution?
  2. I got it to work by not calling getWorld() and using IWorldGenerationReader#setBlockState, thanks!
  3. Am I able to setBlockState with IWorldGenerationReader?
  4. https://github.com/thedarkcolour/Future-MC/tree/1.14
  5. I just realized what I've done. I forgot to make the BeeNestGenerator method static. I'll check if that fixes it.
  6. I think I posted this topic in the wrong spot. Should I go post in Modder Support?
  7. It seems to be an issue with multi-threading. I'm not sure if I can patch somewhere else to avoid this, but it seems to be out of my control.
  8. The exception message is also cut off in the debugger.
  9. Yes. I've written a working coremod in 1.12 that did a similar patch.
  10. I copy pasted it. Do you mean that the method name is cut off? It's also cut off in the log file.
  11. I'm using a coremod as part of my 1.14 mod. It inserts a static method call into TreeFeature#place. When I try to load into a world, an IncompatibleClassChangeError is thrown from a Server Worker thread, saying "expected static method thedarkcolour.futuremc.world.gen.BeeNestGenerator.generateBeeNestForSmallTrees..." The game freezes instead of crashing. How do I fix this? Log Coremod
  12. I have figured it out, the original item's burntime value I use does not work properly ?
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