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JurassicFixx

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  1. I will change it now
  2. Maybe I did, owell. I will be going and learning java to the best of my ability now. Thank you
  3. Alright, I don't believe I changed anything to do with IBlockState though. As I said, I learned most of what I know off basic YouTube tutorials.
  4. package jurassicfixx.jfmobs.blocks; import java.util.Random; import jurassicfixx.jfmobs.Main; import jurassicfixx.jfmobs.init.BlockInit; import jurassicfixx.jfmobs.init.ItemInit; import jurassicfixx.jfmobs.util.IHasModel; import net.minecraft.block.BlockLilyPad; import net.minecraft.block.BlockDirt; import net.minecraft.block.BlockGrass; import net.minecraft.block.BlockLiquid; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockAlgae extends BlockLilyPad implements IHasModel //indicator jurassicfixx.jfmobs { public static AxisAlignedBB ALGAE_AABB; public BlockAlgae(String name, Material material) { super(); ALGAE_AABB = new AxisAlignedBB(1D, 0.0D, 1D, 0D, 0.09375D, 0D); this.getTickRandomly(); setUnlocalizedName(name); setRegistryName(name); setCreativeTab(Main.jfmobsblocks); BlockInit.BLOCKS.add(this); ItemInit.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName())); } @Override public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!worldIn.isRemote) { { worldIn.setBlockState(pos, (IBlockState) BlockInit.ALGAE); } } } @Override public Item getItemDropped(IBlockState state, Random rand, int fortune) { return ItemInit.SWAMP_ALGAE; } public int quantityDropped(IBlockState state, int fortune, Random random) { return random.nextInt(2); } @Override public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) { super.onEntityCollidedWithBlock(worldIn, pos, state, entityIn); { worldIn.destroyBlock(new BlockPos(pos), true); } } @Override public void registerModels() { Main.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory"); } @Override public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } }
  5. I was cleaning it up and I tested it out, the game crashed - if there is any chance you would like to have a look at the report and help me out some more, please let me know
  6. Thank you, I will work on all of these things. As I said I am very new to Java, and have no idea what I am doing
  7. So I am entirely new to modding, and for the most part I followed relevant tutorials on YouTube to get what I wanted into my mod. However, I haven't been able to get my block to function how I want it to. To get to the point, I have what is essentially a custom lilypad that I want to place on water like a lilypad, and also have it be ticked randomly, and spread to a nearby block above water every time it is ticked. I also want it to break every time an entity comes in contact with it (I have that part more or less working). If anybody could take a look at my code and tell me how to get it to spread correctly, I would appreciate it so much. Thank you. P.s. If any other part of code is required to help, I will be happy to provide it. package jurassicfixx.jfmobs.blocks; import java.util.Random; import jurassicfixx.jfmobs.Main; import jurassicfixx.jfmobs.init.BlockInit; import jurassicfixx.jfmobs.init.ItemInit; import jurassicfixx.jfmobs.util.IHasModel; import net.minecraft.block.BlockLilyPad; import net.minecraft.block.BlockDirt; import net.minecraft.block.BlockGrass; import net.minecraft.block.BlockLiquid; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockFaceShape; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockAlgae extends BlockLilyPad implements IHasModel //indicator jurassicfixx.jfmobs { public static AxisAlignedBB ALGAE_AABB; public BlockAlgae(String name, Material material) { super(); ALGAE_AABB = new AxisAlignedBB(1D, 0.0D, 1D, 0D, 0.09375D, 0D); this.getTickRandomly(); setUnlocalizedName(name); setRegistryName(name); setCreativeTab(Main.jfmobsblocks); BlockInit.BLOCKS.add(this); ItemInit.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName())); } @Override public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!worldIn.isRemote) { if (!worldIn.isAreaLoaded(pos, 3)) return; { { if ((worldIn.getBlockState(pos) == Blocks.WATER)) { worldIn.setBlockState(pos.up(1), (IBlockState) BlockInit.ALGAE); } } } } } @Override public Item getItemDropped(IBlockState state, Random rand, int fortune) { return ItemInit.SWAMP_ALGAE; } public int quantityDropped(IBlockState state, int fortune, Random random) { return random.nextInt(2); } @Override public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) { super.onEntityCollidedWithBlock(worldIn, pos, state, entityIn); if (entityIn instanceof Entity) { worldIn.destroyBlock(new BlockPos(pos), true); } } @Override public void registerModels() { Main.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory"); } @Override public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) { return BlockFaceShape.UNDEFINED; } }
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