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world.setBlockState() make Minecraft crash
Why MCreator sucks.
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What happened to "API"
Like the class itself, it's gone
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What happened to "API"
Anyone? Does anyone knowwwwwwwwwwwwwwwwwwwwwwwwwwww?
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What happened to "API"
Also, what happened to FMLClientHandler and FMLCommonHandler
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What happened to "API"
What happened to the class "net.minecraftforge.fml.common.API"? Is there a replacement?
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[1.13.2] Check if mod is loaded
Is there a way to check if a mod is loaded? I know in 1.12.2 there was the "Loader" class, but in 1.13.2 what is there?
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[1.12.2] Check if environment is deobfuscated
Is there any way to check if the environment is obfuscated or not?
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[1.11.2] Disable Universal bucket for certain fluid
I'm trying to make a mod that adds a new fluid, but I don't want forge to make a bucket for it. Is there any way to do this in code?
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[1.13-pre] EntityArgument.mutiplePlayers() doesn't exist on server side
You can get it on the maven in net/minecraftforge/test/forge/
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[1.13-pre] EntityArgument.mutiplePlayers() doesn't exist on server side
Help plz
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Can't install Forge for 1.12.2
I'm pretty sure it's because the mcforge maven changed from http to https - So all the old installers don't work anymore
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[1.13-pre] EntityArgument.mutiplePlayers() doesn't exist on server side
Hi, I'm trying to make a new command in 1.13 and it works fine on the client, but not on a dedicated server. According to the MCP Mappings 20180921-1.13 "EntityArgument.mutiplePlayers()" or "func_197094_d()" is both client and server sided, yet I still get a java.lang.NoSuchMethodError: net.minecraft.command.arguments.EntityArgument.func_197093_b()Lnet/minecraft/command/arguments/EntityArgument; when I run the code on the server.
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How to get a players gamemode
I'm wondering how to check what the player's gamemode is. I know there is Player::capabilities.isCreativeMode but there is no check for survival or adventure. Is there a way to find the gamemode?
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