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Arandomdud

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  1. Like the class itself, it's gone
  2. Anyone? Does anyone knowwwwwwwwwwwwwwwwwwwwwwwwwwww?
  3. Also, what happened to FMLClientHandler and FMLCommonHandler
  4. What happened to the class "net.minecraftforge.fml.common.API"? Is there a replacement?
  5. Is there a way to check if a mod is loaded? I know in 1.12.2 there was the "Loader" class, but in 1.13.2 what is there?
  6. Is there any way to check if the environment is obfuscated or not?
  7. I'm trying to make a mod that adds a new fluid, but I don't want forge to make a bucket for it. Is there any way to do this in code?
  8. You can get it on the maven in net/minecraftforge/test/forge/
  9. I'm pretty sure it's because the mcforge maven changed from http to https - So all the old installers don't work anymore
  10. Hi, I'm trying to make a new command in 1.13 and it works fine on the client, but not on a dedicated server. According to the MCP Mappings 20180921-1.13 "EntityArgument.mutiplePlayers()" or "func_197094_d()" is both client and server sided, yet I still get a java.lang.NoSuchMethodError: net.minecraft.command.arguments.EntityArgument.func_197093_b()Lnet/minecraft/command/arguments/EntityArgument; when I run the code on the server.
  11. I'm wondering how to check what the player's gamemode is. I know there is Player::capabilities.isCreativeMode but there is no check for survival or adventure. Is there a way to find the gamemode?

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