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GameGlitz

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Everything posted by GameGlitz

  1. I have actually done it. This core-mod still isn't ready for production, but it works PERFECTLY for me. What I have done is created a Linux distro that contains a very simple architecture (just Java on Arch Linux) which will boot up at Minecraft's start, and then reload mods to the drive if the MD5 hash of any files have changed (apart from the Minecraft settings and Optifine settings). Then, it will hibernate the VM, and then put the session onto a container on the main PC, which will put you on a loading screen overlaying the title screen, which will then take the session out of the container, and close Minecraft, replacing it with the loaded modded version. Then it will close the container, and leave the VM hibernated. This is a very complicated method, and if you manually delete the VM files from the .minecraft\config\GameGlitzVM\ folder, it will have to load each mod again, resulting in no difference of load times. However, when you close the game, shutdown your computer, leave it for 2 mins, and boot it back up, then launch Minecraft, it will automatically restore the session into a container, then onto the host computer. I am now working on a re-auth system to auth you to the official Minecraft servers again, so that you can play on servers (else what is the use). I have seen a mod called ReAuth that does what I need, but it requires you to enter your account details, so I will find a way to use the account that the launcher used to start the game. Please reply with any way to help me reauth.
  2. Updates are not required, as what I am talking about is different. If you intergrate a VM for forge to load mods, and then pass the session over to the JVM on the host computer, it is possible. I have started to experiment in Eclipse, and I have to say I am VERY close to getting this core-mod to work.
  3. When the creator of this thread comes back online, I'm going to start up Eclipse and try out my thoughts.
  4. Okay. Lets get back on topic. With a VM it is possible however.
  5. You are joking. They are all very rude.
  6. Forge one-time injection diesieben07 replied to MGlolenstine's topic in General Discussion Please clarify how I was rude? 1 minute ago 13 replies Ore Variant Textures Not Working Properly diesieben07 replied to Viking 2481's topic in Modder Support That is literally how any programming language works... 3 hours ago 4 replies Access transformers doesn't work with forge classes diesieben07 replied to hohserg's topic in Modder Support No! Don't do this. You must not be accessing the world in your model, since the model may be rendered on a different thread, so you will cause random and seemingly inexplicable crashes. Any information necessary for the model to render must be stored in the IBlockState. 3 hours ago 7 replies Access transformers doesn't work with forge classes diesieben07 replied to hohserg's topic in Modder Support What are you trying to achieve? Why do you need access to this class? 4 hours ago 7 replies The game crashed whilst exception in server tick loop Error: java.lang.IllegalArgumentException: Duplicate id value for 23! diesieben07 replied to betaninja's topic in Support & Bug Reports 1.7.10 and older are no longer supported on this forum due to their age. Update to a modern version of Minecraft to receive support. You have been told this already, consider this a warning. This is a paste of all the rude things you have said, PLEASE take it down. It is very selfish.
  7. This makes sense, as Java uses it's own Virtual Machine, called the JVM. Running another JVM inside the main JVM via the framework itself will allow us to run Minecraft once, and then save the state. Then we can launch that machine every time the game starts, but check the MD5 hash of mods and files before starting. This speeds up a LOT. RUDE.
  8. Actually, you are not wrong. I know this is a necropost, but the reason this is not wrong, is because instead of loading all the mods into the RAM, using up CPU power (older machines don't have a lot, so it takes a long time to load mods sometimes), Forge can do a 1 time load onto the hard drive, and leave it like that, and keep an MD5 checksum of every mod, and recheck the MD5 checksum every launch, and if it remains the same, just allow the game to load as NORMAL. This is the only way I can really think of, (yes, I know you can also do an SHA256 and SHA1 checksum, but MD5 is faster to calculate) and if anyone has more idea's of ways, or a way to prove me wrong, please reply to this thread. Thank you, goodbye.
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