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cheezygarrett

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  1. Thank you sunsigne, that fixed the breakblock problem, it makes sense I just was not thinking. The other two are still issues so here are the links: Container: https://github.com/cheezygarrett/cutmod/blob/master/ContainerSpaceTimeManipulator.java TileEntity: https://github.com/cheezygarrett/cutmod/blob/master/TileEntitySpaceTimeManipulator.java Gui: https://github.com/cheezygarrett/cutmod/blob/master/GuiSpaceTimeManipulator.java Block: https://github.com/cheezygarrett/cutmod/blob/master/SpaceTimeManipulator.java Recipes: https://github.com/cheezygarrett/cutmod/blob/master/SpaceTimeManipulatorRecipes.java Hope this helps!
  2. Hello, I am currently starting back up into modding(haven't done it since 1.7.10) and have watched some tutorials and tried to relearn the basics to start back modding again. It went well until I got around to making a custom furnace. It has a couple of issues: 1. If I put a stack of each item of the recipe into the furnace and let it smelt, it will go fine for a little bit then the Gui stops working and I can no longer smelt any items even if I break and replace the block itself. I have to reenter the game to get it to work again, yet then it still stops after a bit. 2. If I have multiple blocks smelting, when they get done individually, they will add one output to all the blocks, essentially duplicating the output. 3. Is there a way to implement a breakBlock without using IInventory? Any help is appreciated as I am inexperienced and am willing to learn. Here are the codes: Tile Entity Recipes Block Class Gui Container TileEntitySpaceTimeManipulator.java SpaceTimeManipulatorRecipes.java SpaceTimeManipulator.java GuiSpaceTimeManipulator.java ContainerSpaceTimeManipulator.java

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