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Bram_Borch

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  1. i did try to upload it to GitHub but it just wont upload it i never worked whit github before so idk what i did wrong i watched 3 videos how to upload stuf but it just won't upload anything….
  2. Cadiboo thnx for your feedback i will change it i post my new code if i am done
  3. Hello all, I've been trying to make an item disappear for a while after a certain amount of time, this is kind of a bit of luck. It's still a bit "random" when it disappears. This is my goal. If I hold the item then it should disappear after 10 seconds and if the item is thrown on the floor the item should disappear after 10 seconds, so I hold the item for 3 seconds and throw it on the ground it should disappear after 7 seconds. this is what I have until now only it works partly and no more. p.s sorry if it is messy I am a bit new with coding. public class OganessonBase extends Item implements IHasModel { public int maxcount = 2; public int count; public int maxcountground = 0; public int countground; public OganessonBase(String name) { setUnlocalizedName(name); setRegistryName(name); setCreativeTab(AtomicPieces.ATOMSELEMENTSTAB); ItemInit.ITEMS.add(this); } @Override public void onUpdate(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) { if(stack.getItem() == ItemInit.OGANESSON_ELEMENT) { effectPlayer(entityIn, Potion.getPotionById(19), 0); if(count == maxcount) { stack.shrink(1); entityIn.dropItem(ItemInit.TEST_TWO, 1); count = 0; } super.onUpdate(stack, worldIn, entityIn, itemSlot, isSelected); } } private void effectPlayer(Entity entityIn, Potion potion, int amplifier) { EntityLivingBase player = (EntityLivingBase) entityIn; if (player.getActivePotionEffect(potion)== null || player.getActivePotionEffect(potion).getDuration() <=0) { player.addPotionEffect(new PotionEffect(potion.getPotionById(19), 140, amplifier, true, true)); } if (player.getActivePotionEffect(potion)== null || player.getActivePotionEffect(potion).getDuration() ==10) { player.attackEntityFrom(DamageSource.DROWN, 6); } if (player.getActivePotionEffect(potion)== null || player.getActivePotionEffect(potion).getDuration() ==1) { count++; } } @Override public boolean onEntityItemUpdate(EntityItem entityItem) { countground++; if(countground == maxcountground) { entityItem.setDead(); entityItem.dropItem(ItemInit.ITEM_TWO, 1); countground = 0; } return super.onEntityItemUpdate(entityItem); } @Override public void registerModels() { AtomicPieces.proxy.registerItemRenderer(this, 0, "inventory"); } } just to add some background if you do not quite understand what I want to go for. The mod is based on atoms and then also the part of the "decay time" and that is what I hope to do with this topic.thank you in advance.

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