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Huugo_

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  1. Hello, I just created a new mod and now, I want my entity called Assassin to have 5 textures, in order to avoid to have always the same texture. When I spawn my entity, it has a different texture, but all the Assassins spawned before are updating to the texture of the latest Assassin spawned I added a video to explain better: YOUTUBE VIDEO Here is a part of the code in the EntityAssassin class public static ResourceLocation[] skins; public static int currentSkin; { Random rand = new Random(); currentSkin = rand.nextInt(skins.length);} And for the RenderAssassin: package fr.hugo.hostile.renders; import fr.hugo.hostile.Reference; import fr.hugo.hostile.entity.EntityAssassin; import fr.hugo.hostile.models.ModelAssassin; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.entity.RenderBiped; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.layers.LayerHeldItem; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.SideOnly; public class RenderAssassin extends RenderBiped { public static final ResourceLocation ASSASSIN1_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin1.png"); public static final ResourceLocation ASSASSIN2_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin2.png"); public static final ResourceLocation ASSASSIN3_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin3.png"); public static final ResourceLocation ASSASSIN4_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin4.png"); public static final ResourceLocation ASSASSIN5_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin5.png"); public RenderAssassin(RenderManager renderManagerIn) { super(renderManagerIn, new ModelBiped(), 0.5F); this.addLayer(new LayerHeldItem(this)); } static { EntityAssassin.skins = (new ResourceLocation[] { new ResourceLocation(Reference.MOD_ID + ":textures/assassin1.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin2.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin3.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin4.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin5.png") }); } protected ResourceLocation getAssassinTexture(EntityAssassin assassin) { return EntityAssassin.skins[EntityAssassin.currentSkin]; } protected ResourceLocation getEntityTexture(Entity entity) { return this.getAssassinTexture((EntityAssassin)entity); } } Thanks for the help!
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