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Do you think this would be possible in forge/minecraft or should I go c++?
I'll try java first than if nobody seems to have a problem with what I mentioned of doing. A beginner probably shouldn't be making a game engine. Time to start the long process of learning java, or short but probably long. I'll make some small mods to practice before the real thing. Hibernation mode activated.
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Do you think this would be possible in forge/minecraft or should I go c++?
I should clear up what I meant by c++ was the C++ code itself and not bedrock. All I meant by bedrock was that its impossible to do this in that edition. Thanks for the response I will use mcp then!
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Do you think this would be possible in forge/minecraft or should I go c++?
I plan on to make a very large mod and sadly it wasn't possible to do in Bedrock. Since this is where most developers for forge/minecraft seem to hang out it seems like the best place to ask. I'm asking since it would let me know if I should spend time learning java or c++. A lot of the game's base content would be removed like most blocks, the nether, the end, the overworld and also most mobs. Due to the amount of changes the mod no longer would follow minecraft's updates and wouldn't need to constantly update Takes place in space and would have it's own atmospheric simulation. It would either be room based or block to block simulation. Slightly more advanced AI than spawning them in and set to wander. I'm hoping it would be since than a game engine wouldn't have to be made. If I get no response I'll just learn java anyways and see what happens.
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Is this a valid concern for Minecraft Bedrock? (Updated)
I've contacted someone in the modding community and they provided a good answer. Topic is going to be abandoned by me now!
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Is this a valid concern for Minecraft Bedrock? (Updated)
I've just rewritten most of the topic so hopefully it's more clear now. Please tell me if these concerns are valid.
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Is this a valid concern for Minecraft Bedrock? (Updated)
Topic closed.
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Has it become more tedious to mod in the latest updates?
Oh, so there was some truth behind that lol.
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Has it become more tedious to mod in the latest updates?
No I meant minecraft may have made it more tedious. Anyways thanks for clearing something up both of you. It's been a while and I've heard a few things from a few people, some wrong some right. Can't wait to actually start coding mods.
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Has it become more tedious to mod in the latest updates?
I was directed here from the minecraft forums to get an answer on a topic that was just bugging me. To summarize what I said Why did 1.7.10 cause so many mods to be rewritten? Main question I've heard that making minecraft mods past 1.7.10 just became tedious/more difficult, is this true? I'm learning java right now (memorizing some scanner commands currently) and plan on making a few mods. The reason i'm asking is because I became curious if updates past 1.7.10 have actually became "More tedious to make mods for." or harder.
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