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Roiniti

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Everything posted by Roiniti

  1. Yes I know the concepts but I´m questioning if that is possible, with your answer I supose that isn´t posible
  2. I´m trying to spawn a entity when you press a key but with imput event I can only get client world, anyone know how I can get server world for spawning the entity.
  3. Yeah, but you are using the model of the item, but I you want to put in the gui a texture of a slimeball (or other 2d texture), ¿it´s posible?
  4. In this case that can work but if you need to put a texture in 2d like an slimeball or other texture and when you select it shows in 3d in the hand, how can I make it?, that is my question
  5. Anyone knows how I can make an item that in the gui seems like a normal item (whit a 2d texture) but when you select it has a 3d model, I have the 3d model but I don´t know how I can render in the gui like a normal item. { "textures": { "0": "minecraft:blocks/log_oak" }, "display": { "gui": { "rotation": [ 43, 157, 309 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "ground": { "rotation": [ 72, 0, 0 ], "translation": [ 0, 2, 0 ], "scale": [ 1, 1, 1 ] }, "fixed": { "rotation": [ 90, 172, 270 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "head": { "rotation": [ 0, 180, 0 ], "translation": [ 0, 13, 7 ], "scale": [ 0, 0, 0 ] }, "firstperson_righthand": { "rotation": [ 86, 0, 10 ], "translation": [ 1.13, 3.2, 1.13 ], "scale": [ 0.68, 0.68, 0.68 ] }, "thirdperson_righthand": { "rotation": [ 270, 0, 0 ], "translation": [ 0, -2, -1 ], "scale": [ 1, 1, 1 ] } }, "elements": [ { "name": "log_1", "from": [ 5.5, 0, 5.5 ], "to": [ 10.5, 8, 10.5 ], "shade": false, "faces": { "north": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "east": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "south": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "west": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "up": { "texture": "#0", "uv": [ 0, 0, 5, 5 ] }, "down": { "texture": "#0", "uv": [ 0, 0, 5, 5 ] } } } ] }

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