Where should I look in the server code to find where textures with gray pixels are tinted?
(Examples are grass or redstone dust).
I have found out that they do that according to the colors calculated from BlockColors.java
but I dont know where the math or opengl tricks occurs.
Is it like I assume, color multiplication that is happening?
I am maybe blind, but where do I find the possible color values for redstone dust?
Using forge-1.13.2-25.0.13-mdk.
When I have .\gradlew eclipse and imported the folder as an eclipse project, I have no source attachments for the server.
If I for instance write BlockAnvil, and navigate to that code, I will come to a class file instead of a java file.
Are source attachments not available any longer?