EDIT: Not Possible(At least in 1.12.2), consider this closed
Here is what I need: Chunk claiming system, blocking all block updates between claimed and unclaimed chunks so to speak. Specifically here, fluid flow over some chunk borders. Everything is server-side.
What I tried:
- BlockEvent.FluidPlaceBlockEvent, canceling it even completely does nothing in this case, it blocks cobble and obsidian creation, so still useful.
- BlockEvent.NeighborNotifyEvent, canceling it even completely again, does nothing for this. It does prevent fluids from clearing up after the source is removed... But not the other way around.
- FluidEvent. *, seems to be for containers, some kind of a fluid API? Non the less not applicable to this.
I tried this in SpongeForge and got somewhere but, in short, some bizarre and buggy behavior made more problems than it solved...
**So my question is:** Is this even possible in Forge? I saw that you can manipulate source block merging and block creation from a liquid, this leads me to believe that forge can do this.
Version: 1.12.2 recommended
ps. it would be amazing if @diesieben07 could roast my ass, this is my first post. And reading his(I presume) sarcasm filled icy cold buckets of replies to dumb questions made my day so many times