I am quite new at Minecraft modding, and i wanted to create my first mod, which writes the contents of all nearby signs in a Minecraft world by pressing a key. 
	The code of my InputHandler here works for a singleplayer world. 
	 
 
public class InputHandler {
    @SubscribeEvent
    public void onKeyInput(InputEvent.KeyInputEvent event) {
        if (KeyBind.test.isPressed()) {
            EntityPlayer player = Minecraft.getMinecraft().player;
            World world = Minecraft.getMinecraft().world;
            Iterable<BlockPos> spot = BlockPos.getAllInBox(new BlockPos(player.posX - 50, player.posY - 50, player.posZ - 50), new BlockPos(player.posX + 50, player.posY + 50, player.posZ + 50));
            File file = new File(Minecraft.getMinecraft().mcDataDir.getPath() + "/sign.txt");
            if (file.exists()) {
                file.delete();
            }
            try {
                for (BlockPos pos : spot) {
                    if (world.getTileEntity(pos) != null) {
                        TileEntity state = world.getTileEntity(pos);
                        if (state.getBlockType() instanceof BlockStandingSign) {
                            for (int i = 0; i < 4; i++) {
                                String t2 = ((TileEntitySign) world.getTileEntity(pos)).signText[i].toString();
                                String[] a = t2.split("'");
                                FileUtils.writeStringToFile(file, a[1] + "\n", "windows-1252", true);
                                System.out.println(file.getAbsolutePath());
                            }
                            FileUtils.writeStringToFile(file, "--------------------\n", "windows-1252", true);
                        }
                    }
                }
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }
}
	But i want the mod to work on a server, so you have to get the world of the server, the player is connected to and check the blocks at the coords, like how i did it in my Code, but how do i do it, IF the Mod is clientside only? 
	I appreciate every single help :)