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fishsaucey

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  1. Hi, I'm trying to create a custom structure, but first I was going to try to add an igloo copy. For some reason it is not generating though. Can someone help? Here is where I am registering it. Here is the biome class. Here are the igloo files. Thanks
  2. Hi, I've made a custom tree with custom logs but the leaves are despawning. How can I make the logs/stripped logs count as logs so leaves don't despawn? Here is my code. Thanks Edit: Nevermind, realized I needed to use tags.
  3. Hi, I'm trying to use an item to change the players dimension without creating a nether portal. Can I do this using "entity.changeDimension", or will I have to create a new function? I had a custom teleporter but I guess I cant use it anymore since changeDimension no longer takes a custom teleporter? Here is my code. Thanks EDIT: Nevermind, I figured it out using YAMDA's way of doing it.
  4. Hi, are there any good resources for creating dimensions in 1.14 / 1.13? I can't find anything with the new way of adding them. Thanks
  5. I dont really think that matters in my case, I just need to find how to extend the range
  6. 1: RayTraceResult raytraceresult = this.rayTrace(worldIn, playerIn, RayTraceContext.FluidMode.ANY); double posx = raytraceresult.getHitVec().x; double posy = raytraceresult.getHitVec().y; double posz = raytraceresult.getHitVec().z; System.out.println(posx); System.out.println(posy); System.out.println(posz); 2: In an onItemRightClick event
  7. Hi, I'm trying to get the coordinates of the block the player is looking at from a distance. I tried using rayTrace but that just returned coordinates from a couple of blocks in front of me. How can I do this? Thanks
  8. Was not aware of that, thanks.
  9. Hi, I made an entity, but it always has a nametag. I tried overriding getAlwaysRenderNameTagForRender and I tried setting setCustomNameVisible to false, but neither worked. Here is my code. Thanks
  10. My problem is actually with the getPowerOnSide and calculateInputStrength returning the blockstate of redstonewire. I need to add support for my custom block to this
  11. Hi, I have a custom redstone but because of the RedstoneDiodeBlock class specifically checking for redstone dust in a couple functions, my block doesn't provide power. How do I add support for my block to the RedstoneDiodeBlock?
  12. Hi, where is the code that sets/updates the color for redstone wire? I'm trying to create my own redstone but the color isn't changed just by using the default redstone wire class. Thanks

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