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DarkDragon117

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Everything posted by DarkDragon117

  1. If your launcher allows it and you have enough ram, add to the jvm flags this: -Xmx1G modify 1G depending on how much ram you have, if you have for example, 4GB I recommend you using 1G, or if you have 8GB you can use 2G or 3G without any problems EDIT: At the end of your JVM flags you have -Xmx256M, remove it (you already have -Xmx1G inside)
  2. Hi, what should I do so that when a player clicks a GuiScreen button save to the world data that the player has clicked the button. My idea is to make a book, and on the first opening it appears another texture with a button, and that button leads to the main page and makes the initial texture doesn't show anymore. (Sorry for my bad english) Thanks
  3. I knew that, I was asking for any other method because I can't use it and I see it everywhere I search
  4. Okay, thanks for explaining it, as I said i am new in forge programming, now I understand it (you or I had to start from there xD)
  5. Why? When it's deprecated it means that it remains in the api but it may be removed in future releases, am I wrong? I prefer not using deprecated methods, but if I need to use them I will ? there is no more chance I see
  6. I can't do it, it says me it's deprecated, I am using forge 1.12.2 MDK
  7. Hi, I am starting in the forge programming (I think I know enough java) and I would like to create a 2 wide block like a bed, but I want it to be a table, I've been searching in the forums and I saw this.setBlockBounds(and a serie of floats) but when i put it it gives me an error saying me "Cannot resolve method 'setBlockBounds(float, float, float, float, float, float)". Can anyone help me please? EDIT: SOLVED

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