
ZeldaCorporation
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How would I go about coding a custom cape?
ZeldaCorporation replied to ZeldaCorporation's topic in Modder Support
Anyone have any progress on figuring it out?? -
How would I go about coding a custom cape?
ZeldaCorporation replied to ZeldaCorporation's topic in Modder Support
k thanks,i have the api but thats it and i didnt see it in there -
How would I go about coding a custom cape?
ZeldaCorporation replied to ZeldaCorporation's topic in Modder Support
Could someone just post what it would look like in this code: package ZCs_Mod; import ic2.api.Ic2Recipes; import java.util.AbstractMap; import net.minecraft.block.Block; import net.minecraft.block.BlockFence; import net.minecraft.block.BlockFenceGate; import net.minecraft.block.BlockWall; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.client.MinecraftForgeClient; import cpw.mods.fml.common.Loader; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.PostInit; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = "Minecraft Edits", name = "Minecraft Edits", version = "v3.1") @NetworkMod(clientSideRequired = true, serverSideRequired = true) public class ZCsMod { //Items public static Item CompressedLeather; public static Item TannedLeather; public static Item ReinforcedLeather; public static Item Twine; public static Item Rope; public static Item BirchStick; public static Item JungleStick; public static Item SpruceStick; public static Item Moss; public static Item Link; public static Item Chainlinks; //public static Item CobbleStick; //Blocks public static Block BirchFenceGate; public static Block JungleFenceGate; public static Block SpruceFenceGate; public static Block BirchFence; public static Block JungleFence; public static Block SpruceFence; //public static Block CobbleFenceGate; //Tabs public static CreativeTabs MCEdits = new MCEdits(CreativeTabs.getNextID(), "MineCraft Edits"); @PreInit public void initConfig(FMLPreInitializationEvent fpe) { } /** * @PostInit * *public void check(FMLPostInitializationEvent e) *{ *if(Loader.isModLoaded("IC2")) * { * * * } *} */ @Init public void load(FMLInitializationEvent fie) { //Items CompressedLeather = (new ModItem(3000).setItemName("Compressed Leather").setCreativeTab(this.MCEdits).setIconCoord(0, 0)); ReinforcedLeather = (new ModItem(3001).setItemName("Reinforced Leather").setCreativeTab(this.MCEdits).setIconCoord(4, 0)); TannedLeather = (new ModItem(3002).setItemName("Tanned Leather").setCreativeTab(this.MCEdits).setIconCoord(1, 0)); Twine = (new ModItem(3003).setItemName("Twine").setCreativeTab(this.MCEdits).setIconCoord(2, 0)); Rope = (new ModItem(3004).setItemName("Rope").setCreativeTab(this.MCEdits).setIconCoord(3, 0)); BirchStick = (new ModItem(3005).setItemName("Birch Stick").setCreativeTab(this.MCEdits).setIconCoord(5, 0)); JungleStick = (new ModItem(3006).setItemName("Jungle Stick").setCreativeTab(this.MCEdits).setIconCoord(6, 0)); SpruceStick = (new ModItem(3007).setItemName("Spruce Stick").setCreativeTab(this.MCEdits).setIconCoord(7, 0)); Moss = (new ModItem(3008).setItemName("Moss").setCreativeTab(this.MCEdits).setIconCoord(9, 0)); Link = (new ModItem(3009).setItemName("Iron Link").setCreativeTab(this.MCEdits).setIconCoord(10, 0)); Chainlinks = (new ModItem(3010).setItemName("Chain Links").setCreativeTab(this.MCEdits).setIconCoord(11, 0)); //CobbleStick = (new ModItem(2908).setItemName("Cobble Stick").setCreativeTab(CreativeTabs.tabMaterials).setIconCoord(8, 0)); //Blocks BirchFenceGate = (new BlockFenceGate(3622, 214)).setHardness(2.0F).setResistance(5.0F).setBlockName("Birch FenceGate").setRequiresSelfNotify(); JungleFenceGate = (new BlockFenceGate(3623, 199)).setHardness(2.0F).setResistance(5.0F).setBlockName("Jungle FenceGate").setRequiresSelfNotify(); SpruceFenceGate = (new BlockFenceGate(3624, 198)).setHardness(2.0F).setResistance(5.0F).setBlockName("Spruce FenceGate").setRequiresSelfNotify(); BirchFence = (new BlockzFence(3625, 214)).setHardness(2.0F).setResistance(5.0F).setBlockName("Birch Fence"); JungleFence = (new BlockzFence(3626, 199)).setHardness(2.0F).setResistance(5.0F).setBlockName("Jungle Fence"); SpruceFence = (new BlockzFence(3627, 198)).setHardness(2.0F).setResistance(5.0F).setBlockName("Spruce Fence"); //CobbleFenceGate = (new BlockFenceGate(3621, 16)).setHardness(2.0F).setResistance(5.0F).setBlockName("Cobble FenceGate").setRequiresSelfNotify(); registeringBlocks(); blockNames(); itemNames(); recipes(); smelting(); //MINECRAFT FORGE TEXTURE FUNCTIONS MinecraftForgeClient.preloadTexture("/Textures/ZCsItems"); MinecraftForgeClient.preloadTexture("/Textures/ZCsBlocks"); } public void registeringBlocks() { //GameRegistry.registerBlock(CobbleFenceGate, "Cobble FenceGate"); GameRegistry.registerBlock(BirchFenceGate, "Birch FenceGate"); GameRegistry.registerBlock(JungleFenceGate, "Jungle FenceGate"); GameRegistry.registerBlock(SpruceFenceGate, "Spruce FenceGate"); GameRegistry.registerBlock(BirchFence, "Birch Fence"); GameRegistry.registerBlock(JungleFence, "Jungle Fence"); GameRegistry.registerBlock(SpruceFence, "Spruce Fence"); } public void blockNames() { //LanguageRegistry.addName(CobbleFenceGate, "Cobblestone FenceGate"); LanguageRegistry.addName(BirchFenceGate, "Birch FenceGate"); LanguageRegistry.addName(JungleFenceGate, "Jungle FenceGate"); LanguageRegistry.addName(SpruceFenceGate, "Spruce FenceGate"); LanguageRegistry.addName(BirchFence, "Birch Fence"); LanguageRegistry.addName(JungleFence, "Jungle Fence"); LanguageRegistry.addName(SpruceFence, "Spruce Fence"); } public void itemNames() { LanguageRegistry.addName(CompressedLeather, "Compressed Leather"); LanguageRegistry.addName(TannedLeather, "Tanned Leather"); LanguageRegistry.addName(ReinforcedLeather, "Reinforced Leather"); LanguageRegistry.addName(Twine, "Twine"); LanguageRegistry.addName(Rope, "Rope"); LanguageRegistry.addName(BirchStick, "Birch Stick"); LanguageRegistry.addName(JungleStick, "Jungle Stick"); LanguageRegistry.addName(SpruceStick, "Spruce Stick"); LanguageRegistry.addName(Moss, "Moss"); LanguageRegistry.addName(Link, "Iron Link"); LanguageRegistry.addName(Chainlinks, "Chain Link"); //LanguageRegistry.addName(CobbleStick, "Cobble Stick"); } public void recipes() { GameRegistry.addRecipe(new ItemStack(CompressedLeather, 1), new Object[] { "xxx", "xxx", "xxx", 'x', Item.leather }); GameRegistry.addRecipe(new ItemStack(Rope, 1), new Object[] { "x x", " x ", "x x", 'x', this.Twine }); GameRegistry.addRecipe(new ItemStack(Twine, 1), new Object[] { "x x", "x x", "x x", 'x', Item.silk }); GameRegistry.addRecipe(new ItemStack(ReinforcedLeather, 1), new Object[] { "xxx", "xgx", "xxx", 'x', this.TannedLeather, 'g', Item.ingotGold }); GameRegistry.addRecipe(new ItemStack(Item.saddle, 1), new Object[] { "rrr", "rRr", "I I", 'r', this.ReinforcedLeather, 'R', this.Rope,'I' , Item.ingotIron }); GameRegistry.addShapelessRecipe(new ItemStack(Item.leather, 9), new Object[] { this.CompressedLeather }); GameRegistry.addShapelessRecipe(new ItemStack(Item.stick, 1), new Object[] { this.BirchStick }); GameRegistry.addShapelessRecipe(new ItemStack(Item.stick, 1), new Object[] { this.SpruceStick }); GameRegistry.addShapelessRecipe(new ItemStack(Item.stick, 1), new Object[] { this.JungleStick }); GameRegistry.addRecipe(new ItemStack(BirchStick, 6), new Object[] { " x ", " x ", " x ", 'x', new ItemStack(Block.planks, 5, 2) }); GameRegistry.addRecipe(new ItemStack(JungleStick, 6), new Object[] { " x ", " x ", " x ", 'x', new ItemStack(Block.planks, 5, 3) }); GameRegistry.addRecipe(new ItemStack(SpruceStick, 6), new Object[] { " x ", " x ", " x ", 'x', new ItemStack(Block.planks, 5, 1) }); //GameRegistry.addRecipe(new ItemStack(CobbleStick, 6), new Object[] { // " x ", " x ", " x ", 'x', Block.cobblestone //}); GameRegistry.addRecipe(new ItemStack(BirchFenceGate, 1), new Object[] { " ", "sxs", "sxs", 'x', new ItemStack(Block.planks, 5, 2), 's', this.BirchStick }); GameRegistry.addRecipe(new ItemStack(JungleFenceGate, 1), new Object[] { " ", "sxs", "sxs", 'x', new ItemStack(Block.planks, 5, 3), 's', this.JungleStick }); GameRegistry.addRecipe(new ItemStack(SpruceFenceGate, 1), new Object[] { " ", "sxs", "sxs", 'x', new ItemStack(Block.planks, 5, 1), 's', this.SpruceStick }); //GameRegistry.addRecipe(new ItemStack(CobbleFenceGate, 1), new Object[] { // " ", "sxs", "sxs", 'x', Block.cobblestone, 's', this.CobbleStick //}); GameRegistry.addRecipe(new ItemStack(BirchFence, 4), new Object[] { " ", "sss", "sss", 's', this.BirchStick }); GameRegistry.addRecipe(new ItemStack(JungleFence, 4), new Object[] { " ", "sss", "sss", 's', this.JungleStick }); GameRegistry.addRecipe(new ItemStack(SpruceFence, 4), new Object[] { " ", "sss", "sss", 's', this.SpruceStick }); GameRegistry.addRecipe(new ItemStack(Block.cobblestoneMossy, 1), new Object[] { "xxx", "xvx", "xxx", 'x', this.Moss, 'v', Block.cobblestone }); GameRegistry.addRecipe(new ItemStack(Moss, 4), new Object[] { "xxx", "xxx", "xxx", 'x', Block.vine }); GameRegistry.addRecipe(new ItemStack(Link, 1), new Object[] { "xxx", "x x", "xxx", 'x', Block.fenceIron }); GameRegistry.addRecipe(new ItemStack(Chainlinks, 1), new Object[] { "x ", " x ", " x", 'x', this.Link }); GameRegistry.addRecipe(new ItemStack(Item.helmetChain, 1), new Object[] { "xxx", "x x", " ", 'x', this.Chainlinks }); GameRegistry.addRecipe(new ItemStack(Item.helmetChain, 1), new Object[] { " ", "xxx", "x x", 'x', this.Chainlinks }); GameRegistry.addRecipe(new ItemStack(Item.plateChain, 1), new Object[] { "x x", "xxx", "xxx", 'x', this.Chainlinks }); GameRegistry.addRecipe(new ItemStack(Item.legsChain, 1), new Object[] { "xxx", "x x", "x x", 'x', this.Chainlinks }); GameRegistry.addRecipe(new ItemStack(Item.bootsChain, 1), new Object[] { "x x", "x x", " ", 'x', this.Chainlinks }); GameRegistry.addRecipe(new ItemStack(Item.bootsChain, 1), new Object[] { " ", "x x", "x x", 'x', this.Chainlinks }); } public void smelting() { GameRegistry.addSmelting(CompressedLeather.shiftedIndex, new ItemStack(TannedLeather, 1), 1.0F); } } and use the user: ZeldaCorporation and a test url: http://media-mcw.cursecdn.com/9/9a/Minecon_Cape2012.png -
How would I go about coding a custom cape?
ZeldaCorporation replied to ZeldaCorporation's topic in Modder Support
this is not how strings should be compared! http://stackoverflow.com/questions/513832/how-do-i-compare-strings-in-java I believe it's just URL, so you put there something like "http://www.anirudh.net/courses/cse585/project2/results_runs/images/lenna.gif" (e.g. link to a picture on imageshack). awsome,now the only question left is what is the pixel size??? (ex: blocks are 16x16) -
How would I go about coding a custom cape?
ZeldaCorporation replied to ZeldaCorporation's topic in Modder Support
and even how do we tell who gets the cape and what do we put,because just that one line will not suffice -
How would I go about coding a custom cape?
ZeldaCorporation replied to ZeldaCorporation's topic in Modder Support
any idea on how i can contact them??? i tried tweeting RG and no reply i tweeted cpw and asked if he could ask one of the ic2 devs and nothing yet -
I have a mod but would like to make a cape for dev team and testers,and then a seperate one for donaters but dont have a single clue as to how.I would also like to know the demensions for the cape texture and maybe even a template .png
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[Modding Help]Ore Generation Trouble
ZeldaCorporation replied to ZeldaCorporation's topic in Modder Support
AWSOME thanks alot man! if you have a skype could i add you if i need help again??? -
[Modding Help]Ore Generation Trouble
ZeldaCorporation replied to ZeldaCorporation's topic in Modder Support
how yould i go about doing other coordinates??? and would doing this be the easiest way??? -
[Modding Help]Ore Generation Trouble
ZeldaCorporation replied to ZeldaCorporation's topic in Modder Support
what about how many per vain??? oh and also could i do multipul ore's in this class??? -
[Modding Help]Ore Generation Trouble
ZeldaCorporation replied to ZeldaCorporation's topic in Modder Support
ITS WORKING!!! the change to 50 lagged me a bit though lol but its working!!! .........one last thing,could you tell me which numbers represent what??? like rarity and how many per ore vain? -
[Modding Help]Ore Generation Trouble
ZeldaCorporation replied to ZeldaCorporation's topic in Modder Support
actually i just realized that i had commented out something so i could work on a diff mod and didnt un-comment it -
[Modding Help]Ore Generation Trouble
ZeldaCorporation replied to ZeldaCorporation's topic in Modder Support
so any suggestions for making it be called??? -
[Modding Help]Ore Generation Trouble
ZeldaCorporation replied to ZeldaCorporation's topic in Modder Support
same thing as before,nothing different in the console -
[Modding Help]Ore Generation Trouble
ZeldaCorporation replied to ZeldaCorporation's topic in Modder Support
k done,but may i ask what exactly that was supposed to do because it still didnt gen and nothing new showed in the console.......does that mean it didnt work???