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RedWolf

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  1. I figured out what was wrong with the greenstone block. Greenstone was spelled with three "e"s.It all works fine now. Apparently it was just spelling errors for everything.
  2. I created the model and it works but the name of the ore is still tile.greenstonemod.oreGreenstone.name instead of Greenstone ore even though I have a language file that is supposed to change the name. The language file works for the item I have made, but it dosen't work for the block. item.greenstonemod.ingotGreenstone.name=Greenstone Ingot tile.greenstonemod.blockGreenstone.name=Greenstone Block tile.greenstonemod.oreGreenstone.name=Greenstone Ore itemGroup.greenstonemod.tabGreenstoneMod=Greenstone Mod (the language file)
  3. Here is another new log because I found another spelling mistake. greenstonemod in Greenstone_ore.json was spelled "greensonemod". after I did that Greenstone Ore worked. here is the new log. https://pastebin.com/ggmA3Gnu
  4. Whoops. I just noticed I spelled Variants in the greenstone_ore.json as "varients". Not the main issue but needs fixing.
  5. { "parent": "block/cube_all", "textures": { "all": "greenstonemod:blocks/greenstone_ore" } } { "parent": "block/cube_all", "textures": { "all": "greenstonemod:blocks/greenstone_block" } } Models { "forge_marker": 1, "defaults": { "model": "greensonemod:greenstone_ore" }, "varients": { "normal": [{}], "inventory": [{}] } } { "forge_marker": 1, "defaults": { "model": "greeenstonemod:greenstone_block" }, "variants": { "normal": [{}], "inventory": [{}] } } Blockstates
  6. I am writing a simple mod based on Cubicoder's tutorial and the models aren't loading correctly. I know it has something to do with the JSON files but I don't know which one or what the problem is. This is the link to the log of Minecraft starting and closing. https://pastebin.com/2i4k4vkn

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