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[1.12.2] Can't change WorldRenderer object's color
I just copy/paste graphics stuff then change it to work to save time. Sorry for wasting everyone's time, issue has been resolved. Thanks Cadiboo
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[1.12.2] Can't change WorldRenderer object's color
GlStateManager.pushMatrix(); GlStateManager.color(255, 5f, 5f, 0.50f); GlStateManager.disableBlend(); GlStateManager.disableTexture2D(); GlStateManager.disableAlpha(); Tessellator tes = Tessellator.getInstance(); WorldRenderer worldrenderer = tes.getWorldRenderer(); worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR); worldrenderer.pos(x + (length * Math.cos(angle)), y + (length * Math.sin(angle)), 0.0).tex(0.0, 1.0).endVertex(); worldrenderer.pos(x + (length * 0.5D * Math.cos(angle - arrowBackAngle)), y + (length * 0.5D * Math.sin(angle - arrowBackAngle)), 0.0).tex(1.0, 1.0).endVertex(); worldrenderer.pos(x + (length * 0.3D * Math.cos(angle + Math.PI)), y + (length * 0.3D * Math.sin(angle + Math.PI)), 0.0).tex(1.0, 0.0).endVertex(); worldrenderer.pos(x + (length * 0.5D * Math.cos(angle + arrowBackAngle)), y + (length * 0.5D * Math.sin(angle + arrowBackAngle)), 0.0).tex(0.0, 0.0).endVertex(); tes.draw(); GlStateManager.popMatrix(); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); GlStateManager.enableAlpha(); GlStateManager.color(1, 1, 1, 1); What exactly am I doing wrong? It's suppose to make a red arrow, but it makes a black instead. I've also tried worldrenderer.color without success. Did I forget to enable something?
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[1.12.2] Can't change WorldRenderer object's color
GlStateManager.pushMatrix(); GlStateManager.color(255, 5f, 5f, 0.50f); GlStateManager.disableBlend(); GlStateManager.disableTexture2D(); GlStateManager.disableAlpha(); Tessellator tes = Tessellator.getInstance(); WorldRenderer worldrenderer = tes.getWorldRenderer(); worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR); worldrenderer.pos(x + (length * Math.cos(angle)), y + (length * Math.sin(angle)), 0.0).tex(0.0, 1.0).endVertex(); worldrenderer.pos(x + (length * 0.5D * Math.cos(angle - arrowBackAngle)), y + (length * 0.5D * Math.sin(angle - arrowBackAngle)), 0.0).tex(1.0, 1.0).endVertex(); worldrenderer.pos(x + (length * 0.3D * Math.cos(angle + Math.PI)), y + (length * 0.3D * Math.sin(angle + Math.PI)), 0.0).tex(1.0, 0.0).endVertex(); worldrenderer.pos(x + (length * 0.5D * Math.cos(angle + arrowBackAngle)), y + (length * 0.5D * Math.sin(angle + arrowBackAngle)), 0.0).tex(0.0, 0.0).endVertex(); tes.draw(); GlStateManager.popMatrix(); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); GlStateManager.enableAlpha(); GlStateManager.color(1, 1, 1, 1); What exactly am I doing wrong? It's suppose to make a red arrow, but it makes a black instead. I've also tried worldrenderer.color without success. Did I forget to enable something?
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[1.8.9] Why can't I change the WorldRenderer's color
GlStateManager.pushMatrix(); GlStateManager.color(255, 5f, 5f, 0.50f); GlStateManager.disableBlend(); GlStateManager.disableTexture2D(); GlStateManager.disableAlpha(); Tessellator tes = Tessellator.getInstance(); WorldRenderer worldrenderer = tes.getWorldRenderer(); worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR); worldrenderer.pos(x + (length * Math.cos(angle)), y + (length * Math.sin(angle)), 0.0).tex(0.0, 1.0).endVertex(); worldrenderer.pos(x + (length * 0.5D * Math.cos(angle - arrowBackAngle)), y + (length * 0.5D * Math.sin(angle - arrowBackAngle)), 0.0).tex(1.0, 1.0).endVertex(); worldrenderer.pos(x + (length * 0.3D * Math.cos(angle + Math.PI)), y + (length * 0.3D * Math.sin(angle + Math.PI)), 0.0).tex(1.0, 0.0).endVertex(); worldrenderer.pos(x + (length * 0.5D * Math.cos(angle + arrowBackAngle)), y + (length * 0.5D * Math.sin(angle + arrowBackAngle)), 0.0).tex(0.0, 0.0).endVertex(); tes.draw(); GlStateManager.popMatrix(); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); GlStateManager.enableAlpha(); GlStateManager.color(1, 1, 1, 1); What exactly am I doing wrong? It's suppose to make a red arrow, but it makes a black instead. I've also tried worldrenderer.color without success. Did I forget to enable something?
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