Hi all! I have been having some trouble recently with my entities rendering. In the method I have where the entities render (com.nathodood.miscmod.util.registry.Entities.registerRenders) I have four separate statements declaring a separate render handler for each of my entities. However, all my entities use only the renderer (com.nathodood.miscmod.entity.render.RenderTenTNTPrimed) referred to in the first of the statements even though I specifically say in the other render statements to use the other renders, which is of course what I don't want to happen. As a side note, in the getEntityTexture method in each renderer class I have it returning null because it is never called in the first place (I had to get rid of this.bindEntityTexture in all of the doRender methods because that rendered a super zoomed-in version of what I wanted to be rendered). Here's my github repo for you to browse to help me find possible issues. I added comments only in places that seemed relevant to my issues. If you have any further questions regarding anything I will do my best to answer them as best as possible. Thanks!