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jack_1197

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  1. 1. alright, ill try something to confirm that later 2. i have used system.out, i know its running the command: PacketDispatcher.sendPacketToAllPlayers(packet); if there are any known issues with that command, also it is fully functional on sp
  2. ItemStack.java:301
  3. basically don't track the root mcp directory, track /src/minecraft/latchy11
  4. i actually have 2 issues, and these only effect a dedicated server, not a sp server (and i don't know why) 1. it appears as though when i load the mp world there is some kind of packet corruption, as the world ends up looking very funky, here is a screenshot(or 2) http://imgur.com/a/5Klc4, so if anyone thinks they know whats wrong, i would like to know. 2. the dedicated server does not seam to be sending packets, (or the client not receiving), as i have a machine that sends updates to the client every second to let it know where the progress bar in it, and it just doesn't get the packets from the server to the client also as a side note, could it be a localhost issue, with the way my computer is set up
  5. thank you very much ,i used the update entity method, on servers i guess i will have to compensatefor lag, but oh well, thanks a million
  6. i am working on a mod, and i have a machine, now what i want to do is get something to simply run a method in a Tile Entity every tick(or second, but it has to be relatively quick and regular) to update the progress of how processed something is, is there a really easy way to do this or will i need to make a tick handler and setup some complex registration system?

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