Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Cubix101

Members
  • Joined

  • Last visited

  1. I'm trying to make a mod which adds a human mod to the game, at the moment I can render the mob itself perfectly, and I've been able to give it items and armour, however, the equipment doesn't actually render. Any help would be appreciated as I have no idea where to start Here's my renderer script: package com.cubix101.testmod.entity.render; import com.cubix101.testmod.entity.EntityHuman; import com.cubix101.testmod.util.Reference; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelPlayer; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.util.ResourceLocation; import java.util.concurrent.ThreadLocalRandom; public class RenderHuman extends RenderLiving<EntityHuman>{ public static final ResourceLocation TEXTURES = new ResourceLocation(Reference.MOD_ID + ":textures/entity/steve.png"); public RenderHuman(RenderManager manager) { super(manager, new ModelPlayer(0, false), 0.5f); } @Override protected ResourceLocation getEntityTexture(EntityHuman entity) { return TEXTURES; } @Override protected void applyRotations(EntityHuman entityLiving, float p_77043_2_, float rotationYaw, float partialTicks) { super.applyRotations(entityLiving, p_77043_2_, rotationYaw, partialTicks); } } and the script for the human itself package com.cubix101.testmod.entity; import net.minecraft.entity.Entity; import net.minecraft.entity.monster.EntityPigZombie; import net.minecraft.init.Items; import net.minecraft.init.SoundEvents; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemStack; import net.minecraft.util.DamageSource; import net.minecraft.util.SoundEvent; import net.minecraft.world.DifficultyInstance; import net.minecraft.world.World; public class EntityHuman extends EntityPigZombie { public EntityHuman(World worldIn) { super(worldIn); } @Override protected SoundEvent getAmbientSound() { return SoundEvents.ENTITY_PLAYER_LEVELUP; } @Override protected SoundEvent getHurtSound(DamageSource damageSourceIn) { return SoundEvents.ENTITY_PLAYER_HURT; } @Override protected SoundEvent getDeathSound() { return SoundEvents.ENTITY_PLAYER_DEATH; } @Override protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) { this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.DIAMOND_SWORD)); this.setItemStackToSlot(EntityEquipmentSlot.OFFHAND, new ItemStack(Items.SHIELD)); this.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.IRON_HELMET)); this.setItemStackToSlot(EntityEquipmentSlot.CHEST, new ItemStack(Items.IRON_CHESTPLATE)); this.setItemStackToSlot(EntityEquipmentSlot.LEGS, new ItemStack(Items.DIAMOND_LEGGINGS)); this.setItemStackToSlot(EntityEquipmentSlot.FEET, new ItemStack(Items.DIAMOND_BOOTS)); } }

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.