How would I go about this? I want to add some accessories to the player, like in the way that armor is placed in the inventory. I have figured out the rendering of the accessories on the player (using the RenderPlayer API), all that is left is to do this.
Any info, even just hints, are appreciated!
-Ben
In your wand item class, you can just do a 'onItemUsed()' or something like that. So when it is right clicked on a block, you can then change the block.
Hope that helps
Hello?
I looked more at it, but having the 'getTextureFile()' method in the particle FX class that I made doesn't do anything. It just keeps using the default minecraft particle texture sheet.
A great thing would be to say 'how' you did it for others, or perhaps a nice tutorial on the wiki?
I second that.
I have been trying to figure this out, with no luck!