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ewew

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Tree Puncher

Tree Puncher (2/8)

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  1. Hi, if you mean source mappings then yes, you should rebuild your project (eclipse in my case). gradlew eclipse Mappings provide translations for decompiled names, eg func_225623_a_(…) -> render(…). You are not required to update them, but it's lot simpler to work with human readable names than with auto-generated)
  2. That's explaining everything, thanks!
  3. Hi again! I've registered new entity type and trying to implement a renderer for it. Debug messages show that renderer is created and entity exists but doRender never gets called. registerEntityRenderingHandler call renderer class entity class (not sure if relevant)
  4. Thanks! I could not find it in Item class, because it is in IForgeItem upd: Animation still plays once just after use key is pressed, but only when "reloading", which is tolerable
  5. Hi, all! I've made a simple musket item (source) and when I use it it bobs like being equiped. Looks like 1.12 have shouldCauseReequipAnimation just for that, is there a similar way to disable this animation in 1.13? It actually plays both when pressing and releasing use key, and also when nbt changes.
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