Hi, if you mean source mappings then yes, you should rebuild your project (eclipse in my case).
gradlew eclipse
Mappings provide translations for decompiled names, eg func_225623_a_(…) -> render(…). You are not required to update them, but it's lot simpler to work with human readable names than with auto-generated)
Hi again! I've registered new entity type and trying to implement a renderer for it. Debug messages show that renderer is created and entity exists but doRender never gets called. registerEntityRenderingHandler call
renderer class
entity class (not sure if relevant)
Thanks! I could not find it in Item class, because it is in IForgeItem
upd: Animation still plays once just after use key is pressed, but only when "reloading", which is tolerable
Hi, all! I've made a simple musket item (source) and when I use it it bobs like being equiped.
Looks like 1.12 have shouldCauseReequipAnimation just for that, is there a similar way to disable this animation in 1.13?
It actually plays both when pressing and releasing use key, and also when nbt changes.