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ewew

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Everything posted by ewew

  1. Hi, if you mean source mappings then yes, you should rebuild your project (eclipse in my case). gradlew eclipse Mappings provide translations for decompiled names, eg func_225623_a_(…) -> render(…). You are not required to update them, but it's lot simpler to work with human readable names than with auto-generated)
  2. That's explaining everything, thanks!
  3. Hi again! I've registered new entity type and trying to implement a renderer for it. Debug messages show that renderer is created and entity exists but doRender never gets called. registerEntityRenderingHandler call renderer class entity class (not sure if relevant)
  4. Thanks! I could not find it in Item class, because it is in IForgeItem upd: Animation still plays once just after use key is pressed, but only when "reloading", which is tolerable
  5. Hi, all! I've made a simple musket item (source) and when I use it it bobs like being equiped. Looks like 1.12 have shouldCauseReequipAnimation just for that, is there a similar way to disable this animation in 1.13? It actually plays both when pressing and releasing use key, and also when nbt changes.

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