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wilfsadude1

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Everything posted by wilfsadude1

  1. I also have a feeling this could be incorrect protected ResourceLocation getEntityTexture(EntityNuclearBombPrimed entity) { return new ResourceLocation(modid,"nuclear_bomb"); } This is at the bottom of the render class
  2. Ok lol yesterday I was so tired so sorry for acting stupid. Here is my renderer class now however I still get no render @OnlyIn(Dist.CLIENT) public class Renderer extends Render<EntityNuclearBombPrimed> { public Renderer(RenderManager renderManagerIn) { super(renderManagerIn); this.shadowSize = 0.5F; } /** * Renders the desired {@code T} type Entity. */ public void doRender(EntityNuclearBombPrimed entity, double x, double y, double z, float entityYaw, float partialTicks) { BlockRendererDispatcher blockrendererdispatcher = Minecraft.getInstance().getBlockRendererDispatcher(); GlStateManager.pushMatrix(); GlStateManager.translatef((float)x, (float)y + 0.5F, (float)z); if ((float)entity.getFuse() - partialTicks + 1.0F < 10.0F) { float f = 1.0F - ((float)entity.getFuse() - partialTicks + 1.0F) / 10.0F; f = MathHelper.clamp(f, 0.0F, 1.0F); f = f * f; f = f * f; float f1 = 1.0F + f * 0.3F; GlStateManager.scalef(f1, f1, f1); } float f2 = (1.0F - ((float)entity.getFuse() - partialTicks + 1.0F) / 100.0F) * 0.8F; this.bindEntityTexture(entity); GlStateManager.rotatef(-90.0F, 0.0F, 1.0F, 0.0F); GlStateManager.translatef(-0.5F, -0.5F, 0.5F); blockrendererdispatcher.renderBlockBrightness(Blocks.TNT.getDefaultState(), entity.getBrightness()); GlStateManager.translatef(0.0F, 0.0F, 1.0F); if (this.renderOutlines) { GlStateManager.enableColorMaterial(); GlStateManager.enableOutlineMode(this.getTeamColor(entity)); blockrendererdispatcher.renderBlockBrightness(Blocks.TNT.getDefaultState(), 1.0F); GlStateManager.disableOutlineMode(); GlStateManager.disableColorMaterial(); } else if (entity.getFuse() / 5 % 2 == 0) { GlStateManager.disableTexture2D(); GlStateManager.disableLighting(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.DST_ALPHA); GlStateManager.color4f(1.0F, 1.0F, 1.0F, f2); GlStateManager.polygonOffset(-3.0F, -3.0F); GlStateManager.enablePolygonOffset(); blockrendererdispatcher.renderBlockBrightness(Blocks.TNT.getDefaultState(), 1.0F); GlStateManager.polygonOffset(0.0F, 0.0F); GlStateManager.disablePolygonOffset(); GlStateManager.color4f(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.disableBlend(); GlStateManager.enableLighting(); GlStateManager.enableTexture2D(); } GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityNuclearBombPrimed entity) { return new ResourceLocation(modid,"nuclear_bomb"); } } This may sound stupid but do I need to create a separate entity texture or can I use the one for the block like I am now... I'm guessing im wrong
  3. @CadibooI dont know how to do that
  4. @Cadiboo My renderer class says this public class Renderer extends Render<EntityNuclearBombPrimed> { public Renderer(RenderManager renderManager) { super(renderManager); } @Nullable @Override protected ResourceLocation getEntityTexture(EntityNuclearBombPrimed entity) { return null; } }
  5. @Cabidoo please can you help me as I am stuck on what to do next as it still does not work- sorry for the late response
  6. @Cadiboo After looking in my code for a while I'm guessing i need to change this public EntityNuclearBombPrimed(World worldIn) { super(EntityType.TNT, worldIn); this.preventEntitySpawning = true; this.isImmuneToFire = true; this.setSize(0.98F, 0.98F); } and change the super however i dont know what to change it to
  7. im thinking I change my render class to this public class Renderer extends Render<EntityNuclearBombPrimed> { public Renderer(RenderManager renderManager) { super(renderManager); } @Nullable @Override protected ResourceLocation getEntityTexture(EntityNuclearBombPrimed entity) { return new ResourceLocation(modid,"nuclear_bomb"); } } but it still doesnt render
  8. so now do i have to add a texture for the entity if so where
  9. so it looks like this @SubscribeEvent public static void onRegisterModelsEvent(@Nonnull final ModelRegistryEvent event) { registerEntityRenderers(); LOGGER.debug("Registered entity renderers"); } private static void registerEntityRenderers() { RenderingRegistry.registerEntityRenderingHandler(EntityNuclearBombPrimed.class, Renderer::new); } and the renderer class like this public class Renderer extends Render<EntityNuclearBombPrimed> { public Renderer(RenderManager renderManager) { super(renderManager); } @Nullable @Override protected ResourceLocation getEntityTexture(EntityNuclearBombPrimed entity) { return null; } }
  10. so i dont need that part
  11. ok ive added it but i get an error here ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "normal")); on the setCustomModelResourceLocation part. It says it doesnt exist
  12. @Cadiboo so what code would i use in the class
  13. @DavidM Oooh so like this public class Renderer extends Render<EntityNuclearBombPrimed> { protected Renderer(RenderManager renderManager) { super(renderManager); } @Nullable @Override protected ResourceLocation getEntityTexture(EntityNuclearBombPrimed entity) { return null; } } now how do I do the proxy thing
  14. Im sorry if this sounds stupid but how do i do that. Also is this correct public class Renderer extends EntityNuclearBombPrimed { public Renderer(World worldIn) { super(worldIn); } }
  15. @DavidM Im sorry about the double post. Please check if I did everything right and what do I do next 1. I dont seem to have a client proxy so was unable to complete the last step 2. I think I did my renderer class wrong public class Renderer extends Entity { public Renderer(EntityType<?> entityTypeIn, World worldIn) { super(entityTypeIn, worldIn); } @Override protected void registerData() { } @Override protected void readAdditional(NBTTagCompound compound) { } @Override protected void writeAdditional(NBTTagCompound compound) { } } I get an error saying "All entityies must have a constructor that takes one net.minecraft.World.world paramater" 3. I think I did this part right public class RendererFactory implements IRenderFactory<Renderer> { @Override public Render<? super Renderer> createRenderFor(RenderManager manager) { return null; } } What is next
  16. @DavidMhow would i go about doing this
  17. how would i go about doing this
  18. Hello so i am makeing a custom tnt and i am stuck on how to render the tnt when it is about to explode Here are my classes u may need Main Class package me.wilfsadude.Mod01; import me.wilfsadude.Mod01.blocks.BlockNuclearBomb; import me.wilfsadude.Mod01.blocks.BlockUraniumOre; import me.wilfsadude.Mod01.entitys.EntityNuclearBombPrimed; import me.wilfsadude.Mod01.lists.BlockList; import me.wilfsadude.Mod01.lists.ItemList; import me.wilfsadude.Mod01.world.OreGeneration; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityType; import net.minecraft.entity.item.EntityTNTPrimed; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemGroup; import net.minecraft.util.ResourceLocation; import net.minecraft.util.registry.IRegistry; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; @Mod("wm01") public class Mod01 { public static Mod01 instance; public static final String modid = "wm01"; private static final Logger logger = LogManager.getLogger(modid); public static final ItemGroup grp01 = new Grp01("mod01"); public Mod01() { instance = this; FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientRegisteries); MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { OreGeneration.setupOreGeneration(); logger.info("setup method registered"); } private void clientRegisteries(final FMLClientSetupEvent event) { logger.info("clientRegisteries method registered."); } @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { public static <T extends Entity> EntityType<T> register(String id, EntityType.Builder<T> builder) { EntityType<T> entitytype = builder.build(id); IRegistry.field_212629_r.put(new ResourceLocation(modid,id), entitytype); return entitytype; } @SubscribeEvent public static void registerItems(final RegistryEvent.Register<Item> event) { event.getRegistry().registerAll( ItemList.uranium_ingot = new Item(new Item.Properties().group(grp01)).setRegistryName(location("uranium_ingot")), ItemList.computer_chip = new Item(new Item.Properties().group(grp01)).setRegistryName(location("computer_chip")), ItemList.uranium_ore = new ItemBlock(BlockList.uranium_ore, new Item.Properties().group(grp01)).setRegistryName(BlockList.uranium_ore.getRegistryName()), ItemList.uranium_block = new ItemBlock(BlockList.uranium_block, new Item.Properties().group(grp01)).setRegistryName(BlockList.uranium_block.getRegistryName()), ItemList.nuclear_bomb = new ItemBlock(BlockList.nuclear_bomb, new Item.Properties().group(grp01)).setRegistryName(BlockList.nuclear_bomb.getRegistryName()) ); logger.info("Items registered"); } @SubscribeEvent public static void registerBlocks(final RegistryEvent.Register<Block> event) { event.getRegistry().registerAll( BlockList.uranium_ore = new BlockUraniumOre(Block.Properties.create(Material.ROCK).hardnessAndResistance(3.0F, 3.0F).lightValue(6).sound(SoundType.STONE)).setRegistryName(location("uranium_ore")), BlockList.uranium_block = new Block(Block.Properties.create(Material.IRON).hardnessAndResistance(3.0F, 4.0F).lightValue(8).sound(SoundType.METAL)).setRegistryName(location("uranium_block")), BlockList.nuclear_bomb = new BlockNuclearBomb(Block.Properties.create(Material.TNT).hardnessAndResistance(3.0F, 4.0F).lightValue(8).sound(SoundType.SAND)).setRegistryName(location("nuclear_bomb")) ); logger.info("Blocks registered"); } public static final EntityType<EntityNuclearBombPrimed> TNT = register("nuclear_bomb", EntityType.Builder.create(EntityNuclearBombPrimed.class, EntityNuclearBombPrimed::new)); private static ResourceLocation location(String name) { return new ResourceLocation(modid,name); } } } Block List package me.wilfsadude.Mod01.lists; import net.minecraft.block.Block; public class BlockList { public static Block uranium_ore; public static Block uranium_block; public static Block nuclear_bomb; } Block Nuclear Bomb package me.wilfsadude.Mod01.blocks; import me.wilfsadude.Mod01.entitys.EntityNuclearBombPrimed; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.init.SoundEvents; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.state.BooleanProperty; import net.minecraft.state.StateContainer; import net.minecraft.state.properties.BlockStateProperties; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.SoundCategory; import net.minecraft.util.math.BlockPos; import net.minecraft.world.Explosion; import net.minecraft.world.World; import javax.annotation.Nullable; public class BlockNuclearBomb extends Block { public static final BooleanProperty field_212569_a = BlockStateProperties.field_212646_x; public BlockNuclearBomb(Properties builder) { super(builder); this.setDefaultState(this.getDefaultState().with(field_212569_a, Boolean.valueOf(false))); } public void onBlockAdded(IBlockState state, World worldIn, BlockPos pos, IBlockState oldState) { if (oldState.getBlock() != state.getBlock()) { if (worldIn.isBlockPowered(pos)) { this.explode(worldIn, pos); worldIn.removeBlock(pos); } } } /** * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid * block, etc. */ public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { if (worldIn.isBlockPowered(pos)) { this.explode(worldIn, pos); worldIn.removeBlock(pos); } } public void dropBlockAsItemWithChance(IBlockState state, World worldIn, BlockPos pos, float chancePerItem, int fortune) { if (!state.get(field_212569_a)) { super.dropBlockAsItemWithChance(state, worldIn, pos, chancePerItem, fortune); } } /** * Called before the Block is set to air in the world. Called regardless of if the player's tool can actually collect * this block */ public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player) { if (!worldIn.isRemote() && !player.isCreative() && state.get(field_212569_a)) { this.explode(worldIn, pos); } super.onBlockHarvested(worldIn, pos, state, player); } /** * Called when this Block is destroyed by an Explosion */ public void onExplosionDestroy(World worldIn, BlockPos pos, Explosion explosionIn) { if (!worldIn.isRemote) { EntityNuclearBombPrimed entitynuclearbombprimed = new EntityNuclearBombPrimed(worldIn, (double)((float)pos.getX() + 0.5F), (double)pos.getY(), (double)((float)pos.getZ() + 0.5F), explosionIn.getExplosivePlacedBy()); entitynuclearbombprimed.setFuse((short)(worldIn.rand.nextInt(entitynuclearbombprimed.getFuse() / 4) + entitynuclearbombprimed.getFuse() / 8)); worldIn.spawnEntity(entitynuclearbombprimed); } } public void explode(World p_196534_1_, BlockPos p_196534_2_) { this.explode(p_196534_1_, p_196534_2_, (EntityLivingBase)null); } private void explode(World p_196535_1_, BlockPos p_196535_2_, @Nullable EntityLivingBase p_196535_3_) { if (!p_196535_1_.isRemote) { EntityNuclearBombPrimed entitynuclearbombprimed = new EntityNuclearBombPrimed(p_196535_1_, (double)((float)p_196535_2_.getX() + 0.5F), (double)p_196535_2_.getY(), (double)((float)p_196535_2_.getZ() + 0.5F), p_196535_3_); p_196535_1_.spawnEntity(entitynuclearbombprimed); p_196535_1_.playSound((EntityPlayer)null, entitynuclearbombprimed.posX, entitynuclearbombprimed.posY, entitynuclearbombprimed.posZ, SoundEvents.ENTITY_TNT_PRIMED, SoundCategory.BLOCKS, 1.0F, 1.0F); } } public boolean onBlockActivated(IBlockState state, World worldIn, BlockPos pos, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) { ItemStack itemstack = player.getHeldItem(hand); Item item = itemstack.getItem(); if (item != Items.FLINT_AND_STEEL && item != Items.FIRE_CHARGE) { return super.onBlockActivated(state, worldIn, pos, player, hand, side, hitX, hitY, hitZ); } else { this.explode(worldIn, pos, player); worldIn.setBlockState(pos, Blocks.AIR.getDefaultState(), 11); if (item == Items.FLINT_AND_STEEL) { itemstack.damageItem(1, player); } else { itemstack.shrink(1); } return true; } } public void onEntityCollision(IBlockState state, World worldIn, BlockPos pos, Entity entityIn) { if (!worldIn.isRemote && entityIn instanceof EntityArrow) { EntityArrow entityarrow = (EntityArrow)entityIn; Entity entity = entityarrow.func_212360_k(); if (entityarrow.isBurning()) { this.explode(worldIn, pos, entity instanceof EntityLivingBase ? (EntityLivingBase)entity : null); worldIn.removeBlock(pos); } } } /** * Return whether this block can drop from an explosion. */ public boolean canDropFromExplosion(Explosion explosionIn) { return false; } protected void fillStateContainer(StateContainer.Builder<Block, IBlockState> builder) { builder.add(field_212569_a); } } Entity Nuclear Bomb Primed package me.wilfsadude.Mod01.entitys; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.EntityType; import net.minecraft.entity.MoverType; import net.minecraft.init.Particles; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.datasync.DataParameter; import net.minecraft.network.datasync.DataSerializers; import net.minecraft.network.datasync.EntityDataManager; import net.minecraft.world.World; import javax.annotation.Nullable; public class EntityNuclearBombPrimed extends Entity { private static final DataParameter<Integer> FUSE = EntityDataManager.createKey(EntityNuclearBombPrimed.class, DataSerializers.VARINT); @Nullable private EntityLivingBase tntPlacedBy; /** How long the fuse is */ private int fuse = 80; public EntityNuclearBombPrimed(World worldIn) { super(EntityType.TNT, worldIn); this.preventEntitySpawning = true; this.isImmuneToFire = true; this.setSize(0.98F, 0.98F); } public EntityNuclearBombPrimed(World worldIn, double x, double y, double z, @Nullable EntityLivingBase igniter) { this(worldIn); this.setPosition(x, y, z); float f = (float)(Math.random() * (double)((float)Math.PI * 2F)); this.motionX = (double)(-((float)Math.sin((double)f)) * 0.02F); this.motionY = (double)0.2F; this.motionZ = (double)(-((float)Math.cos((double)f)) * 0.02F); this.setFuse(80); this.prevPosX = x; this.prevPosY = y; this.prevPosZ = z; this.tntPlacedBy = igniter; } protected void registerData() { this.dataManager.register(FUSE, 80); } /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return false; } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return !this.removed; } /** * Called to update the entity's position/logic. */ public void tick() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; if (!this.hasNoGravity()) { this.motionY -= (double)0.04F; } this.move(MoverType.SELF, this.motionX, this.motionY, this.motionZ); this.motionX *= (double)0.98F; this.motionY *= (double)0.98F; this.motionZ *= (double)0.98F; if (this.onGround) { this.motionX *= (double)0.7F; this.motionZ *= (double)0.7F; this.motionY *= -0.5D; } --this.fuse; if (this.fuse <= 0) { this.remove(); if (!this.world.isRemote) { this.explode(); } } else { this.handleWaterMovement(); this.world.spawnParticle(Particles.SMOKE, this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D); } } private void explode() { float f = 4.0F; this.world.createExplosion(this, this.posX, this.posY + (double)(this.height / 16.0F), this.posZ, 4.0F, true); } /** * Writes the extra NBT data specific to this type of entity. Should <em>not</em> be called from outside this class; * use {@link #writeUnlessPassenger} or {@link #writeWithoutTypeId} instead. */ protected void writeAdditional(NBTTagCompound compound) { compound.setShort("Fuse", (short)this.getFuse()); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ protected void readAdditional(NBTTagCompound compound) { this.setFuse(compound.getShort("Fuse")); } /** * returns null or the entityliving it was placed or ignited by */ @Nullable public EntityLivingBase getTntPlacedBy() { return this.tntPlacedBy; } public float getEyeHeight() { return 0.0F; } public void setFuse(int fuseIn) { this.dataManager.set(FUSE, fuseIn); this.fuse = fuseIn; } public void notifyDataManagerChange(DataParameter<?> key) { if (FUSE.equals(key)) { this.fuse = this.getFuseDataManager(); } } /** * Gets the fuse from the data manager */ public int getFuseDataManager() { return this.dataManager.get(FUSE); } public int getFuse() { return this.fuse; } } Please help

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