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Axry

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  1. A okey, sorry for this I dont knowledge this. And thanks for write me
  2. Axry joined the community
  3. Hi for everyone, plis I need your help, I am creating a texture pack from my map! Minecraft 1.8 This is the code what i use in minecraft/models/item/bow.txt { "parent": "builtin/generated", "textures": { "layer0": "items/bow_standby" }, "display": { "thirdperson": { "rotation": [ 5, -100, -45 ], "translation": [ 0.75, 0, 0.25 ], "scale": [ 1, 1, 1 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } }, "overrides": [ { "predicate": { "damage": 380 }, "model": "item/bow_water" } ] } Code of minecraft/models/item/bow_water.txt { "parent": "builtin/generated", "textures": { "layer0": "items/bow_water" }, "display": { "thirdperson": { "rotation": [ 5, -100, -45 ], "translation": [ 0.75, 0, 0.25 ], "scale": [ 1, 1, 1 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } And this dont run in mi map, plis help me, I am creating a adventure map with multiple bows!

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